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Author Topic: LateralGM 1.8.7.11  (Read 4699 times)
Offline (Male) Goombert
Reply #15 Posted on: April 18, 2016, 02:46:36 PM

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What it turns into 50% of the time is to just do something trivial and have some body make a decision about it. A lot of our problems come down to trivial things and fixing them is just a matter of personal style.
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Offline (Unknown gender) FroggestSpirit
Reply #16 Posted on: April 23, 2016, 12:49:22 PM

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Oh snap! I happened to load up the Enigma page, and saw the headline (Was refreshing my bookmark icons, just installed Ubuntu 16.04).
So this should fix the EGM file extension errors? I've been bouncing around for different things to make my games in, but I would like to come back to Enigma if it's running better. I've always gotten the most done when using this.

Edit: also noticed that paths are 100% working. Does this mean if you turn off the extension, you can compile correctly? (older versions required the paths extension for some reason).

And great job! I'll be downloading this when I get back from work!
« Last Edit: April 23, 2016, 12:54:02 PM by FroggestSpirit » Logged
This isn't easy to say, but…
Offline (Male) Goombert
Reply #17 Posted on: April 23, 2016, 05:24:32 PM

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Thanks! But, what EGM file extension errors?

Also, I am sorry that the path editor was broke in the IDE for so long. That was not introduced by me, but was introduced after 16b4 by a pull Rusky merged. I picked up LGM on 16b4's master branch, which is why it isn't broken in 16b4. So anyway, I never noticed that the path editor was broken until now but I am really glad that issue is fixed and I wish someone had pointed it out earlier. As far as ENIGMA side though I do not know if it's possible yet to disable that extension because I know there was some debate there for some reason.
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Offline (Unknown gender) FroggestSpirit
Reply #18 Posted on: April 23, 2016, 10:52:26 PM

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No need to apologize, I appreciate all the work everyone has done so far!
As far as the EGM extensions, I think they have just been corrupting, so ever since I've been using the GMK format, which isn't bad at all, but stuff like enigma settings don't save to that format. It's also been a while since I updated (I'll use a version that works for me for god knows how long), so there could be a chance this was already fixed before, and I didn't know.
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This isn't easy to say, but…
Offline (Male) Goombert
Reply #19 Posted on: May 30, 2016, 11:22:48 PM

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Alright everyone, here is a new release with a few minor fixes. I've updated all the links and amended the original change log.

Quote from: FroggestSpirit
No need to apologize, I appreciate all the work everyone has done so far!
As far as the EGM extensions, I think they have just been corrupting, so ever since I've been using the GMK format, which isn't bad at all, but stuff like enigma settings don't save to that format. It's also been a while since I updated (I'll use a version that works for me for god knows how long), so there could be a chance this was already fixed before, and I didn't know.
Thanks, and yeah we need to do something to fix that EGM format once and for all, we'll get there hopefully.

Also, for anybody wondering about LGM being black when you open it with ENIGMA, or any other Java program, I found two separate things that fix it for me. The first was to use -Dsun.java2d.ddoffscreen=false in settings.ini and leaving OpenGL and Direct3D to their defaults in Preferences. The other that fixed it after I reverted that was to go into my graphics card and changing it to "Use application settings" for Anti-aliasing mode. I found the latter solution thanks to a Stack Overflow post.
http://stackoverflow.com/a/18069290
« Last Edit: May 31, 2016, 01:35:54 AM by BlitzBert » Logged
Offline (Unknown gender) crxtrdude
Reply #20 Posted on: August 02, 2016, 06:43:57 AM
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So, how to update the enigma portable build in order to run the new LateralGM? (Or do I have to wait for the new one in order to update it ...)
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Offline (Male) time-killer-games
Reply #21 Posted on: August 02, 2016, 09:54:42 PM

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So, how to update the enigma portable build in order to run the new LateralGM? (Or do I have to wait for the new one in order to update it ...)

You can try downloading the new lgm and replacing the one the portable extracts with it.
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Offline (Unknown gender) crxtrdude
Reply #22 Posted on: August 03, 2016, 08:49:28 AM
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I'm working using EGM as format instead of GMK and LGM always corrupts whenever I load a EGM file. It used to work on the old one BTW and I might go back and switch to the old one if this still goes on.
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