Pages: [1]
Author Topic: Local School District Drops GameMaker  (Read 977 times)
Offline (Male) Goombert
Posted on: September 22, 2015, 03:18:50 AM

Location: Cappuccino, CA
Joined: Jan 2013
Posts: 3063

View Profile WWW
A small school in North Carolina has decided to stop using GameMaker: Studio because of its proprietary DRM. The school claims on a number of occasions the program corrupted games developed by students. The school is SkilStak located in Cornelius, North Carolina and is a private school for teaching students 8 to 18 years old computer programming through game design.

From a GitHub repository hosted by one of the school's staff members, we find the following quotes:
Quote from: SkilStak School Staff
I strongly encourage anyone considering GameMaker to look at instead. You learn real technologies that will carry you farther than the proprietary and drag-and-drop GameMaker, (which is now owned by an online video gambling/gaming company). We have dropped GameMaker from all classes at SkilStak after it corrupted a student's game irrecoverably. He was the 6th in 3 years to lose everything because of GameMaker bugs. He would have had to reassemble everything from assets and saved code, which is stored in XML and prone to horrible merge conflicts when combined with GitHub for beginners. Just say no to GameMaker.

We can also find on their related Twitter account:
Quote from: SkilStak Twitter
GameMaker @yoyogames crashed and corrupted student games for the LAST TIME! Game-1 now based on thanks to @photonstorm #html5

Offline (Unknown gender) TheExDeus
Reply #1 Posted on: September 22, 2015, 06:21:15 AM

Joined: Apr 2008
Posts: 1919

View Profile
Sadly we currently cannot recommend ENIGMA either. LGM has corrupted my EGM at several occasions as well. Thankfully I save every 10 seconds and I have my projects in cloud, so they get version controlled all the time.
Offline (Unknown gender) alucard
Reply #2 Posted on: October 15, 2015, 09:53:30 AM
Joined: Mar 2013
Posts: 2

View Profile
Actually, it`s a delibrate feature for GMS to corrupt games, if something fishy comes with license. Rumors are that only Master Collection edition is exempt from this.
Offline (Unknown gender) Darkstar2
Reply #3 Posted on: October 17, 2015, 12:20:13 PM
Joined: Jan 2014
Posts: 1217

View Profile Email
Actually, it`s a delibrate feature for GMS to corrupt games, if something fishy comes with license. Rumors are that only Master Collection edition is exempt from this.

You can't be serious are you ? :D  GMS and MC are the SAME product, SAME IDE, same everything, the only difference being the licence that "unlocks" everything.

Perhaps they should teach their students to save backups.  Hopefully all this will be taken care of in GMS2 when they get rid of the shitty IDE and get rid of whatever delphi is left, with IDEs being native to their platform (windows, linux, mac), but until then yeah, I don't think most people will experience corruption with GMS.

That school never used LGM, if they did, they would want to go back to GMS lol !

Offline (Unknown gender) DarkRonin
Reply #4 Posted on: November 04, 2015, 10:56:48 PM
Joined: Nov 2015
Posts: 30

View Profile
Had to laugh when I just looked at the web page. $50 to get Box2D as a module.

No software is infallible. If you care about what you are making, you need to take backups.

Is the dude going to complain to Seagate every time a hard disk curls up its toes?
Pages: [1]