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Topics - Goombert

Pages: 1 ... 17 18 [19]
271
Off-Topic / Choose Your Website!!!!
« on: April 08, 2013, 11:26:08 AM »
me and josh have come up with two design's for the site and we want to you know what YOU the community think, since after all it is going to be your site, please leave constructive feedback if u can  :)

Josh Ventura's...


A2h's...

272
Off-Topic / Choose Your Icons!!!
« on: April 08, 2013, 09:53:15 AM »
Roberts...
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Joshs (SVG)...
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Go ahead and vote! Its also important to keep in mind were open to suggestions and you can propose re factoring and mixing them as well!

273
Function Peer Review / GMLscripts.com
« on: April 02, 2013, 04:47:23 AM »
Just a heads up everyone that if you head on over to http://www.gmlscripts.com/ they have a ton of GML scripts over there you can use in your game with a very wide range of usability.

274
General ENIGMA / Hardware Diagnosis
« on: March 28, 2013, 03:32:17 AM »
I am currently attempting to gather some statistics regarding our user's hardware compatibility with different graphic's libraries.

The glew test can allow me to gather what OpenGL version and extensions your graphics card supports. If you could please download that from this page. For Windows you can just download the binary version.
http://glew.sourceforge.net/index.html

Now you want to go into bin/Release/x64 or Win32 and then double click glewinfo.exe and a text file containing your OpenGL support will be generated.

And if you are on Window's device's please also run a DirectX Diagnosis by simply opening the start menu and either searching for dxdiag or open run and entering "dxdiag.exe"

When you finish both of those test's please http://www.pastebin.com the result's and post the link in this topic with your hardware/operating system spec's. Please make sure you set the paste to not expire so that we can review all of your results in the future if we come back to this topic. This will help us best determine how to work out our graphic's system's and it would be greatly appreciated  :)

Edit:
Here is the steam survery....
http://store.steampowered.com/hwsurvey

275
General ENIGMA / GLSL Shader and Tessellation Support
« on: March 23, 2013, 09:03:52 PM »


Just a head's up to everyone ENIGMA now supports GLSL shader's and hardware tessellation  (Y)

277
Off-Topic / IsmAvatar
« on: March 08, 2013, 03:40:43 AM »
Hey, if you see this, I would appreciate it if you could take the time to stop in at the IRC when I am there. I have cleaning up to do at the Wiki and I need someone to make me an administrator while I am logged in. Would appreciate it Ism  (Y)

279
Announcements / wxENIGMA Crossplatform IDE in Code::Blocks
« on: March 03, 2013, 10:40:16 PM »


This is our new cross platform IDE written in C++ using wxWidgets for the GUI and Code::Blocks for the project management. I am the lead developer for it and we will soon be allowing contributions to the repo.

280
General ENIGMA / The World of Box2D Physics
« on: February 24, 2013, 10:44:41 AM »
]

We have a Box physics engine in the works you guys, I'll finish it up when I have more time  (Y)

281
Off-Topic / In the councils of government...
« on: February 22, 2013, 08:29:40 AM »
"We must guard against the acquisition of unwarranted influence, whether sought or unsought, by the military industrial complex. The potential for the disastrous rise of misplaced power exists and will persist.

We must never let the weight of this combination endanger our liberties or democratic processes. We should take nothing for granted. Only an alert and knowledgeable citizenry can compel the proper meshing of the huge industrial and military machinery of defense with our peaceful methods and goals, so that security and liberty may prosper together. "

Thought I would mix up the forum a bit and provoke some political debate, so allow me to light and pass the torch...

282
Interesting listening by the creator of Unix or what ever that I ran across on youtube and is very relevant to our project.

http://www.youtube.com/watch?v=2KfJiWR1FPw

I believe the fundamentals of ENIGMA will be great for the Linux platform once it takes off. What are you thoughts on this guys?

283
General ENIGMA / Raspberry Pi
« on: February 08, 2013, 05:01:40 AM »
In case anyone doesn't know, the Raspberry Pi is a project to create a simple and inexpensive gaming platform for the price of only $100 with the ability to do Quake graphics, and all that hardware accelleration and what not it has.

Anyway, allot of people over the GMC seem to like the idea of having Game Maker available for it, however YYG is completely ignoring the advent of this platform. I was wondering what the community here thinks about porting ENIGMA to Pi? I am not sure what the popularity of the platform is going to grow into or whether it will be just a flop. But nonetheless id like to know what everyone thinks of it.

284
Proposals / Path Branching API
« on: January 23, 2013, 12:17:06 PM »
The standard path system used in Game Maker & ENIGMA does not allow for path branching. Path branching allows for more complex path systems where when an object following the path from one node to the next, it arrives at the next node being able to branch off heading to multiple other nodes. For instance, imagine a car heading down a street, when the car arrives at the four way intersection it has the possibility of going straight, left, or right, and this is quite complicated using the path system as it currently stands.

This is a set of functions I would like to propose in order to make this possible with ENIGMA without effecting the underlying system.

Code: [Select]
path_add_branch(index of the path, path node from, path node to)
path_insert_branch(index of the path, path node from, path node to, position to insert branch at)
path_set_kind(ind, val) add a new option for value eg. 2 for branched path
path_start_branch(path, speed, endaction, absolute) same parameters as path_start except endaction determines what to do when it reaches the end of the branch
 0 stop, this would allow the programmer to determine through code what to do next
 1 random, select a random node to move to next
 2 start over, go back to the last node and follow the branch again
 3 turn around and head toward the last node (going backwards on the branch)
path_position_branch, builtin variable to get or set the position of the instance along the current branch based off of path_position 0 to 1, 0 being the first node, 1 being the second
path_positionprevious_branch, same thing except get the previous position on the branch

This is not anything final, this obviously needs improvement, and suggestions are welcome.

285
General ENIGMA / ENIGMA the greatest game engine ever?
« on: January 06, 2013, 07:23:29 AM »
I came over here and registered to see what you guys have actually been up to. I've tested out the compiler and it's speed increases, but I want to know what exactly are you guys planning to do now that GM will soon be completely compiled and doing some stress tests I am able to get pretty similar results between you guys. I think if you guys need to realize you've already lost the battle and start moving away from the GM architecture of things and use your wrapper for your own custom designed open source game engine. Giving YYG a REAL, GOOD run for their money would be better for everybody competition between software developers usually brings out the best in both. So what are you guys thinking over here?

Edit: Also I am from the GMC and I come in peace  (Y)
I've been developing a 3D Mario clone in GM without the use of extensions...
http://gmc.yoyogames.com/index.php?showtopic=562628&st=0
[youtube]http://www.youtube.com/watch?v=phxxMPSLqC4[/youtube]

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