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1
Programming Help / Re: iOS/android
« on: June 15, 2014, 03:32:45 pm »
I found Android/Enigma tutorial here http://enigma-dev.org/docs/Wiki/Android Can you update wiki site if it not working with Enigma? I am confused a little It can be great tool to create Android games!
2
Issues Help Desk / Re: Populating communication buffer. This may take a while on large files...FOREVER
« on: November 07, 2013, 01:14:25 pm »
Win7. I'll wait new update. Thank's
3
Issues Help Desk / Re: Populating communication buffer. This may take a while on large files...FOREVER
« on: November 06, 2013, 04:07:01 pm »
Do you mean:
I removed it too, same error with buffer
Code: [Select]
if (other.team == team)
exit;
else
{
//Destroy the bullet
with (other)
instance_destroy();
}
?I removed it too, same error with buffer
4
Issues Help Desk / Re: Populating communication buffer. This may take a while on large files...FOREVER
« on: November 05, 2013, 12:25:56 pm »
ok, no rush
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Issues Help Desk / Re: Populating communication buffer. This may take a while on large files...FOREVER
« on: November 04, 2013, 11:20:42 am »
Here is another project tutorial with same error when compiling https://dl.dropboxusercontent.com/u/58332853/AItutorial.gmx.zip but this is not my file, maybe something is missed here. I'll check for zero sprite in my, but as I remember, here is't.
edited, this file from dropbox is just bad I think. I'll check my file, but is changed already, so no point for uploading. It was just test project, but it works in studio.
edited2,
I think, this is sounds issue inside this project.
edited, this file from dropbox is just bad I think. I'll check my file, but is changed already, so no point for uploading. It was just test project, but it works in studio.
edited2,
I think, this is sounds issue inside this project.
6
Issues Help Desk / Re: Populating communication buffer. This may take a while on large files...FOREVER
« on: November 03, 2013, 06:46:12 pm »
I compiled many projects and was no problem, even with a lot of code. But it stuck on my test project, where not so much code and objects, just big empty room with some background. In studio it's generated very fast.
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Issues Help Desk / Re: Populating communication buffer. This may take a while on large files...FOREVER
« on: November 03, 2013, 03:31:34 pm »
here is http://pastebin.com/FHhwY5Jk
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Issues Help Desk / Populating communication buffer. This may take a while on large files...FOREVER
« on: November 03, 2013, 12:09:13 pm »
Hi
I'm using Enigma and GM:Studio. Mostly I can import projects from studio, and it works, compiling well. But now I imported small project but large room, and it looks like a compiling forever with message like this:
Normally it taken a while only. Now progress bar is 15% maybe
I'm using Enigma and GM:Studio. Mostly I can import projects from studio, and it works, compiling well. But now I imported small project but large room, and it looks like a compiling forever with message like this:
Code: [Select]
mingw32-make.exe[1]: Leaving directory `C:/enigma/ENIGMA/enigma-dev/CompilerSource'
Populating communication buffer. This may take a while on large files...
Normally it taken a while only. Now progress bar is 15% maybe
9
Works in Progress / Re: Project Mario
« on: October 27, 2013, 01:53:41 pm »
More for architecture - that's right. But you can create any static model, even very detailed. Benefits - is more than very easy in use, excelent for buildings but not only. Blender, nah I just don't like blender. I tried it when it start and few times later, but I still can't work in blender, I know, others can. But I know a lot of people who hate Blender too.
10
Works in Progress / Re: Project Mario
« on: October 26, 2013, 01:13:47 pm »
Maybe off topic a little, but we talked already about 3d for enigma. What about idea of Sketchup plugin for models importing? I used it with hammer, source engine and it works well. And making 3d models in sketchup is just trivial easy. Maybe I still can find models on my old hd, it was arcade machine model and some bowling lane with machine, for my costom L4D2 campaign, canceled finally, but models was ok
11
General ENIGMA / Re: Minimap in editor? Noob question
« on: October 26, 2013, 09:56:31 am »
I saw this screenshot already, in new tab. Very good.
About Unity. Some tools are good for me and for some users, some just not so much. With unity for example is for me same problem as with Gimp or Blender. I have any problems with photoshop or many other 3d programs, but even just can't work fast in gimp or blender. Here is different philosophy and not so much people like it. It's why people still buying or pirating photoshop or some 3d software, where gimp and blender is free. Here of course more reasons, but I hope you got what I mean. Even with my bad English, sorry
And this is one of reason why I'm starting with Game Maker/Enigma. For me, it's just more user friendly than many other tools like this. I hope it will develop in same way.
And back to my wish list, I'll stop for a while, but....
Have a nice day!
About Unity. Some tools are good for me and for some users, some just not so much. With unity for example is for me same problem as with Gimp or Blender. I have any problems with photoshop or many other 3d programs, but even just can't work fast in gimp or blender. Here is different philosophy and not so much people like it. It's why people still buying or pirating photoshop or some 3d software, where gimp and blender is free. Here of course more reasons, but I hope you got what I mean. Even with my bad English, sorry
And this is one of reason why I'm starting with Game Maker/Enigma. For me, it's just more user friendly than many other tools like this. I hope it will develop in same way.
And back to my wish list, I'll stop for a while, but....
- minimap
- object manipulation as I described before, in editor
- layers based on depth - this is not bad done in Construct 2, is free
Have a nice day!
12
General ENIGMA / Re: Minimap in editor? Noob question
« on: October 25, 2013, 08:36:48 pm »
You guys do great job, no doubt. I'm realy impressed!
I'm not against 3d of course! Just I know problems for example Source engine, how hard is do good 3d engine with physic etc. It need ready optimisation solutions, I know, everything is to do, even good LOD system. I saw thread with your 3D Mario, is nice. I'm sure problem with fps drop when heigh is not in bad code (engine or game) but here no optimisation solutions for 3d just, like a visleaves system or LOD just for example.
For now, as I said, I'm looking for good 2d tool. I'm ok in 3d (mapping), and I know how much work it need for good models and other assets, so 2d is my selection now.
I found Game Maker and now Enigma, because I believe, that in XXI century can be good to make nice 2d games. Here not so much things is needed, just character/car steering, some loot system etc. But now I see on GM forum, everybody must do same things on start, like a mouse aiming, moving in physic world, mouse rotating etc. And everybody doing it again and again, where others did it already. Can't be here ready to use control/piece of code just for tweak?
I like coding just as hobby. This is just funny and challenging. But sometimes I want just to use ready solutions, many reasons.
Back to IDE, I think it is very important too, I have my own whish list if you are interested in
I'm not against 3d of course! Just I know problems for example Source engine, how hard is do good 3d engine with physic etc. It need ready optimisation solutions, I know, everything is to do, even good LOD system. I saw thread with your 3D Mario, is nice. I'm sure problem with fps drop when heigh is not in bad code (engine or game) but here no optimisation solutions for 3d just, like a visleaves system or LOD just for example.
For now, as I said, I'm looking for good 2d tool. I'm ok in 3d (mapping), and I know how much work it need for good models and other assets, so 2d is my selection now.
I found Game Maker and now Enigma, because I believe, that in XXI century can be good to make nice 2d games. Here not so much things is needed, just character/car steering, some loot system etc. But now I see on GM forum, everybody must do same things on start, like a mouse aiming, moving in physic world, mouse rotating etc. And everybody doing it again and again, where others did it already. Can't be here ready to use control/piece of code just for tweak?
I like coding just as hobby. This is just funny and challenging. But sometimes I want just to use ready solutions, many reasons.
Back to IDE, I think it is very important too, I have my own whish list if you are interested in
13
General ENIGMA / Re: Minimap in editor? Noob question
« on: October 25, 2013, 07:27:40 pm »
Hello Robert
So, IDE will be in C++? Sounds nice - great, because now is so slow. I'm avoiding java apps on my PC when I can, I understand, it's universal, but always slower than other tools in C or any other native language.
I see, you want this tool universal, for 2d and 3d games. My opinion this is not needed. Here aleready a lot of very good engines for 3d, but any good for 2d. And 3d need much more than game maker can do for now. I mean optimisation and animation. I'm sure, pepole are looking for something easy and fast for 2d games. I love Construct 2. I created my game "prototype"- like in maybe 2 days. This is very user friendly tool. Not big deal, but my player can easy move, shot, reload etc. And some enemies here. No real game, just my test. Here one of early versions, other I have locally. http://denarek.com/gg/ R for reload
But for my needs, html5 is not enough. I need more enemies and a bit smatrer than js can give me.
But 3d in this environment? This is good challenge, but I'm sure users need good and easy in use 2d engine more. More skilled in coding users will be do games in C++ with some frameworks.
So, IDE will be in C++? Sounds nice - great, because now is so slow. I'm avoiding java apps on my PC when I can, I understand, it's universal, but always slower than other tools in C or any other native language.
I see, you want this tool universal, for 2d and 3d games. My opinion this is not needed. Here aleready a lot of very good engines for 3d, but any good for 2d. And 3d need much more than game maker can do for now. I mean optimisation and animation. I'm sure, pepole are looking for something easy and fast for 2d games. I love Construct 2. I created my game "prototype"- like in maybe 2 days. This is very user friendly tool. Not big deal, but my player can easy move, shot, reload etc. And some enemies here. No real game, just my test. Here one of early versions, other I have locally. http://denarek.com/gg/ R for reload
But for my needs, html5 is not enough. I need more enemies and a bit smatrer than js can give me.
But 3d in this environment? This is good challenge, but I'm sure users need good and easy in use 2d engine more. More skilled in coding users will be do games in C++ with some frameworks.
14
General ENIGMA / Re: Minimap in editor? Noob question
« on: October 25, 2013, 05:55:09 pm »
Thank you for fast reply.
I'm watching as user and for things I need. When I can work faster - it's always better. I know, it need more in file, but this is not my problem. Placing objects/tiles with code is ok when room is not so big, but on real big rooms/maps it need good editor. As example with hammer or any other 3d editor. I can do it in N++ what I love, but much better is do it in Hammer. If people spending too much time on coding or solving banal problems, it's always bad for game, because they should think more about gameplay instead. Imo
I have fingers crossed for your project, but firstly I'm looking for tool to make game faster. Otherwise I can work in code just, maybe in other language. For now, I'm still looking for 2d framework, engine that fits best my needs. I need to do simple 2d game but it not means small, so I don't want to change tools in half way or work slow.
I'm watching as user and for things I need. When I can work faster - it's always better. I know, it need more in file, but this is not my problem. Placing objects/tiles with code is ok when room is not so big, but on real big rooms/maps it need good editor. As example with hammer or any other 3d editor. I can do it in N++ what I love, but much better is do it in Hammer. If people spending too much time on coding or solving banal problems, it's always bad for game, because they should think more about gameplay instead. Imo
I have fingers crossed for your project, but firstly I'm looking for tool to make game faster. Otherwise I can work in code just, maybe in other language. For now, I'm still looking for 2d framework, engine that fits best my needs. I need to do simple 2d game but it not means small, so I don't want to change tools in half way or work slow.
15
General ENIGMA / Re: Minimap in editor? Noob question
« on: October 25, 2013, 04:32:44 pm »
I know, here can be compatibility problem, that's right. But option like this is just usefull and making any creations faster just. Here from studio version:
Well, you are not using editor. Good, I was sure, whole Game Maker system is more for people want to create simple things faster, when possible in editor. I'm making maps in hammer and of course is possible to do it without editor, but for what?
As I said, I'm rotating with code objects, just sometimes for small changes few clicks is much better/faster than few lines of code.
Well, you are not using editor. Good, I was sure, whole Game Maker system is more for people want to create simple things faster, when possible in editor. I'm making maps in hammer and of course is possible to do it without editor, but for what?
As I said, I'm rotating with code objects, just sometimes for small changes few clicks is much better/faster than few lines of code.