DarkAceZ
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Posted on: March 11, 2012, 07:57:03 pm |
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Location: United States Joined: Dec 2011
Posts: 75
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I think the edit image/subimage should be more noticeable. For a long time I didn't know how to edit them from LateralGM, and even wondered if it was possible....
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My Goodness! Is it 4:30? I'm supposed to be having a back, sack and crack! [edit]
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Post made March 12, 2012, 03:45:47 am was deleted at the author's request.
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Josh @ Dreamland
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Reply #4 Posted on: March 12, 2012, 11:53:54 am |
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Prince of all Goldfish
Location: Pittsburgh, PA, USA Joined: Feb 2008
Posts: 2950
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It is pretty different, isn't it. I think DarkAceZ wants a button with the little pencil and paper icon ("edit") between the paper with the star ("new") and the big X ("delete").
Also, I'd move that "wrap" checkbox on its own somewhere where it's more noticeable and less hideous. Like under that scroll pane with the subimage thumbs. Then right-align the arrows.
While we're proposing features, I'd like to see a button myself, with the icon you use for the effects tile. It should have options to quickly invert all subimages (255 - channel), flip/rotate all, reverse order, add reverse order, and if you're feeling jumpy, any of GM6's stock effects (fade from one subimage to another, rotate by a fraction of a given angle each subimage, shrink from a given subimage, grow to a given subimage, etc). Depending on just how jumpy you feel, I'm personally in the market for a "color to alpha" and "alpha to color" function--the former does some math on the color channels to determine the alpha channel (probably comp<alphacolor.red,alphacolor.green,alphacolor.blue>(<pixel.red,pixel.green,pixel.blue>)), the latter just renders the image over a background of that color.
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"That is the single most cryptic piece of code I have ever seen." -Master PobbleWobble "I disapprove of what you say, but I will defend to the death your right to say it." -Evelyn Beatrice Hall, Friends of Voltaire
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Post made March 13, 2012, 05:39:41 am was deleted at the author's request.
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IsmAvatar
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Reply #8 Posted on: March 13, 2012, 12:56:01 pm |
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LateralGM Developer
Location: Pennsylvania/USA Joined: Apr 2008
Posts: 877
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When the editor is set to `system` (or null, which polls system if no internal editor exists), it asks the OS for the EDIT program associated with the resource. Modifying the EDIT program associations of your OS is well beyond the scope of LateralGM/ENIGMA, and being able to change it should be a function of your OS, along with other normal file associations. Note that on Debian Linux, EDIT file associations is broken, which is 2-part: Java doesn't implement System.EDIT on Debian-based ( bug), and Debian-based "edit" command (provided by mailcap) associations may be broken for text files (and possibly some other file types). Alternatively, you can force LGM to use a program of your choosing by overriding the respective setting (see Wiki:Overriding settings). Obviously we do need a Settings pane to edit all these settings at some point, and it is planned. I'm just much too busy with other stuff, like fixing bugs. As for the RAM, I've talked to Josh about it in the past, but I don't think we reached any kind of full resolution. Currently, you can't do it via command line. There's supposed to be some sort of file that you can edit to achieve the effect, but we have yet to find where to put said file.
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« Last Edit: March 13, 2012, 01:04:27 pm by IsmAvatar »
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Post made March 14, 2012, 03:03:56 am was deleted at the author's request.
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DarkAceZ
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Reply #11 Posted on: March 14, 2012, 12:31:05 pm |
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Location: United States Joined: Dec 2011
Posts: 75
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Look what my topic turned into
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My Goodness! Is it 4:30? I'm supposed to be having a back, sack and crack! [edit]
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IsmAvatar
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Reply #13 Posted on: March 14, 2012, 10:14:40 pm |
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LateralGM Developer
Location: Pennsylvania/USA Joined: Apr 2008
Posts: 877
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I don't have a way to commit Fork... I don't know why you don't listen to us.
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