Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Goombert

Pages: 1 ... 200 201 [202]
3016
General ENIGMA / Re: ENIGMA losing ground to studio?
« on: January 06, 2013, 02:23:28 PM »
Well still this is where I see you guys falling behind your not even paying attention to there roadmap are you?
Quote
LLVM
FULL script compilation, aiming to provide a 10x speed increase to game code and logic. Cross platform support for Windows, Mac, iOS and Android.
Shaders
Allowing simple shader creation for current Flexible Vertex Formats (FvF), while also allowing access to vertex and pixel shader constants.

But I think there bluffing about how great there implementations are going to be, and there already losing out big time because of what happened with the DRM software.

3017
General ENIGMA / Re: ENIGMA losing ground to studio?
« on: January 06, 2013, 02:12:03 PM »
Ok well here is the biggest set back as I see it right now, is not functionality or anything because I've read through some of the stuff on here I already understand what is kind of going on here, but I think it is, first of all you guys don't even have a section for Work in Progress (wtf is up with that?) but most importantly lateral GM looks like shit, is outdated and just horribly god awful.

Now let's say someone like me who is a so/so experienced C++ programmer and really experience .net framework programmer came along and want to write a basic editor for your, I guess I'll call ENIGMA a wrapper, cause it really is not a GM Augmentation it is kind of it's little thing from what I can see you guys have put extensive work into it. Would you guys officially support my Open Source IDE that is built ontop of your compiler, since I do not even think lateral GM is even being made anymore.

What do you mean my code was hard to, whatever the hell you said, if you ask me I am a pretty optimal, clean, efficient programmer. If you look at any of my source code everything will always follow a logical coherent path, usually some of my source files can be tricky.

3018
General ENIGMA / ENIGMA the greatest game engine ever?
« on: January 06, 2013, 07:23:29 AM »
I came over here and registered to see what you guys have actually been up to. I've tested out the compiler and it's speed increases, but I want to know what exactly are you guys planning to do now that GM will soon be completely compiled and doing some stress tests I am able to get pretty similar results between you guys. I think if you guys need to realize you've already lost the battle and start moving away from the GM architecture of things and use your wrapper for your own custom designed open source game engine. Giving YYG a REAL, GOOD run for their money would be better for everybody competition between software developers usually brings out the best in both. So what are you guys thinking over here?

Edit: Also I am from the GMC and I come in peace  (Y)
I've been developing a 3D Mario clone in GM without the use of extensions...
http://gmc.yoyogames.com/index.php?showtopic=562628&st=0
[youtube]http://www.youtube.com/watch?v=phxxMPSLqC4[/youtube]

Pages: 1 ... 200 201 [202]