I think GM-Compatibility should be applied as much as possible with almost every major release GM supported. I don't like the idea of ENIGMA having compatibility targeted at GM6 primarily because of how old it is and how much better GMStudio has proven to be,
How much better compared to GM6 yes in some areas but in some areas actually much worse (deprecating external resources functions, video functions, etc.) if you don't however need those, sure by a mile better. Perhaps at most minimal GM8 compatibility and forward. Remember the big fuckup in older versions of GM where full screen was not really fullscreen ? and if you changed screen res in your game how it would fuck up icons in the user's desktop ? Who can forget that ! As much as many things were addressed in GM:S in some areas they have really gone downhill. They are too damn lazy !!! Very obvious grammar and spelling mistakes in their docs, incomplete, unwilling to fix things and listen to their customers, etc.
Ideally would have been a totally different product that did what GMS did but better,
with a look and feel IDE so people can be familiar with what they know and an extensive documentation to have people relearn how to do things, example you do this in GML that's how you do it now type.
Maybe 100% with all GM versions is asking too much and obviously will never happen
even with all its bugs. If the compatibility were completely dropped at any level, that would attract even less people into trying ENIGMA, because almost everyone in this community is made up of people who used to use GM or still does.
Agreed, however, ENIGMA has to offer something better for people to switch over. If using ENIGMA means significantly better but having to relearn a few things, I'm sure people would accept the tradeoff, providing it is well documented. Personally I like ENIGMA because it is compatible GML/D&D/IDE and familiar to me, but I also would not mind having to relearn new things if it means I can make better games, having better performance and not having to deal with a company that removes windows functions every moon cycle !
If the compatibility dropped that would require us to completely disregard the entire reason the ENIGMA project ever began. It was made to be a GM clone, that's why 'ENIGMA' has 'GM' in its name. Shall we rename the product to 'ENIA' while we're at it?
Who are you kidding !
of course it would be brilliant for ENIGMA to be 100% studio compatible lol. I agree 100% I would not mind compatibility + added new functions / uniqueness, that would satisfy the GM fan + people who don't mind building from scratch and learning stuff.
So what would make me return to using GM:S ?
* Bringing back video functions removed from windows along with other functions they removed because they were too lazy to implement it for other platforms, despite their competition providing these basics across all platforms !
* Stop forcing people to do what YoYo wants. If I want to use WAV files, so be it, if I want to use MP3, so be it.... No matter what sound source you use everything gets compressed.
* Poor handling of resources. I liked how flexible things were back in GM6/8, giving you control over external resources. These functions are now removed in GMS, yoyo
claims now it is handled automatically.....
right their amazing data.wim and unencrypted resources, thanks a lot.
* GM:S Windows only customers having to pay $299 for a compiler, they are too damn lazy to even have several price structures. The $299 obviously includes YYC for at least 3 platforms!!! So if I have GM:S Pro and only want to compile windows apps, why should I have to pay for platforms I don't use ? Perhaps it would have been more reasonable to charge a lower price, reflecting only for Windows export YYC.
Also their YYC and how it is implemented, is another issue, it has issues, some people still complaining about it.
SO........As you can see despite GMS being better than GM6 in many ways, you can see there are still many reasons that would push GMS users to use ENIGMA and even more reason why some would trade off a bit of compatibility if it means making better games!
I know what's coming in GMS and new exports to be introduced.
and new IDE +
other stuff, (+ even more bugs) and even more removed functions on the menu, and for dessert, a price increase eventually.
$1000??? So get your GM Masters now at $800 on special ?
So people are asking console exports !
LOL yikes ! Right like I want a shitty game ported to XBOX360 I'm all excited.
Instead of wasting their time and resources and trying to be way ahead of themselves, they should focus on providing the ability of GM to make actually decent and fast games.