Hello,
Seems some particle effects are quite different on GM Studio and Enigma.
Here is the same project on GM
http://i.imgur.com/nqqH2l8.gifvAnd the same in Enigma
http://i.imgur.com/lL2SpaW.gifvThere must be something i am missing. just opening the project on one and the other brings those differences but have not been able to find out what is the issue. Seems not related with blending (not using it here), or resolution or using directx or not, vertex or not.
I think it has something to do with the pt_shape_explosion, cloud, smoke etc. Seems the disk, circle or other filled shapes are pretty similar but those that should have some transparency are not similar.
maybe those sprites have more alpha than the gm version (?)
Kind regards,
EDIT: Example gmz ->
https://ln.sync.com/dl/4ab6faf00#smxzyi4f-uq36dtgw-i49jcgu3-47uguy96