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Author Topic: LateralGM Update  (Read 24423 times)
Offline (Male) Goombert
Reply #15 Posted on: May 19, 2013, 05:41:53 PM

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Yes gra we will add the options to set syntax highlihgting and font style of the code editor in the preferences Window when we get to it. I need to get this LGM done first though as I have to first add it to the JoshEdit project. The code is internal for loading the custom icons if you have an icon theme already set any icons in /icons/ by default will override them if you set it to custom it will look for only those icons. They must be in the same order they appear as in the internal icon packs. Please use this for reference gra, https://www.dropbox.com/s/l3aya6s20gr8u3t/icons.zip

Slojanko, yes we need to update the installers we will no longer version number the file name but only in the about window and stuff.

Thanks zesterer  (Y)

Anyway, I've updated the download with the build buttons on the main toolbar and I added a context menu strip to the output window as well as fixed compile button exceptions, you can now easily make built executables.
« Last Edit: May 19, 2013, 07:13:57 PM by Robert B Colton » Logged
Offline (Unknown gender) gra
Reply #16 Posted on: May 20, 2013, 01:25:17 AM

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another features:
--the compilation setting stored in saved files
--when load file, the keyboard letter , search the file with initial letter (in lgm1.6 this feature is present)
EDIT thanks for icon examples
my icons preview
« Last Edit: May 20, 2013, 02:00:10 AM by gra » Logged
Offline (Female) IsmAvatar
Reply #17 Posted on: May 20, 2013, 10:14:46 AM

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I just wanted to clarify that this "LGM 1.8" is Robert's fork of LGM, done with my permission.
Robert's fork uses a different version numbering system than the official repository (official is still on 1.6 and may be for some time), and also may have some minor licensing conflicts, regressions, or unapproved features that will (hopefully) not appear in the official LateralGM repository and releases maintained by myself.

That said, I'm glad to see he's managed to make his own fork release, and glad to see such a positive receiption for his release.
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Offline (Unknown gender) TheExDeus
Reply #18 Posted on: May 20, 2013, 01:19:59 PM

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Well I don't see what features shouldn't be added to official LGM. All of the things he added and fixed have been a problem for a VERY long time. As LGM seemed abandoned for almost two years I welcome his activity. While I agree that some things he possibly adds could of be added differently (I don't use Java and haven't looked at the code), but the features themselves were really needed.

So I don't see any reason for his fork not to be official distribution with ENIGMA.
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Offline (Male) Josh @ Dreamland
Reply #19 Posted on: May 20, 2013, 01:33:53 PM

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IsmAvatar has had LGM in a "feature freeze" for ages. I'm not sure if she still has plans to consider 1.6 for a release, but I personally discourage it; the rest of the Game Maker world has moved on, and LGM is quickly reaching obsolescence, even outside of the ENIGMA world. That said, I understand if she ends up not pulling the changes, or pulling them as a new branch and then sifting the bug fixes into master (this is what I'm expecting she'll do).

That said, based on the results of Robert's beta release, we will probably be switching to his fork until Ism starts work on her own master branch. In the event that the two begin to diverge, we (as in, the ENIGMA organization on GitHub) will maintain our own fork, assuming Ism is willing to help patch any merge conflicts arising from divergent systems. I suspect she will be, considering ENIGMA's userbase constitutes a substantial and increasing fraction of LGM's userbase.
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Offline (Male) Goombert
Reply #20 Posted on: May 20, 2013, 03:28:04 PM

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Well nobodies had any problems and in fact it is much much better.

Here is the old version for comparison...


Harri, what you talkin bout my screenshots? I keep updating the screenshots with each new zip file, maybe you aren't updating as quickly.

And gra, I have no idea what your asking me  :D Very nice icons though you should make them as SVG you have some Anti-aliasing artifacts.
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Offline (Female) IsmAvatar
Reply #21 Posted on: May 20, 2013, 04:24:16 PM

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LateralGM is proud to state that these changes have been merged into the official LateralGM repository with appropriate revision to make them acceptable.

Robert has expressed that he does not desire to continue to maintain a separate fork of LateralGM, and his changes were always intended to be merged back into the main LateralGM repository maintained by myself.

Note that for the time being, Robert will be in charge of understand exactly what this implies for persons wishing to checkout or build from the LateralGM repository (namely, which branch to use), at least until I can figure it out for myself.
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Offline (Female) IsmAvatar
Reply #22 Posted on: May 20, 2013, 04:26:28 PM

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Also, if anything broke, it's Robert's fault.
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Offline (Male) Goombert
Reply #23 Posted on: May 20, 2013, 04:56:10 PM

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hey Ism, have a pickle...

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Offline (Unknown gender) gra
Reply #24 Posted on: May 21, 2013, 03:17:52 AM

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Robert, little bug:
when i open project with another project open, the project load name of file, but the interface view the previous project...

1solution: if i close all menu (like all codes editor and object menu) and load , it go
2solution: i solve this with creation of new project and after load the next project

it is little bug
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Offline (Male) Goombert
Reply #25 Posted on: May 21, 2013, 12:33:33 PM

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I already know I experienced it myself in the last build, but I was quite sure I fixed it. Please download the latest latest version I posted in my original post gra, and see if it is gone, if not I'll have to take another look, as I am not having the issue anymore myself.
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Offline (Unknown gender) gra
Reply #26 Posted on: May 21, 2013, 01:01:45 PM

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the issue not go away, strange, the file is posted 19hours ago? have you upload the file?
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Offline (Male) Goombert
Reply #27 Posted on: May 21, 2013, 01:16:24 PM

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Perhaps I uploaded the old version by mistake, I have updated it again to just be sure, try again gra.

I just was able to load like 6 different games without any exceptions...
Code: [Select]
Starting platform inspection
 - ENIGMAsystem/SHELL/Platforms/Cocoa/Info/About.ey: Opened.
 - ENIGMAsystem/SHELL/Platforms/Android/Info/About.ey: Opened.
 - ENIGMAsystem/SHELL/Platforms/xlib/Info/About.ey: Opened.
 - ENIGMAsystem/SHELL/Platforms/OGREws/Info/About.ey: Failed!
 - ENIGMAsystem/SHELL/Platforms/Win32/Info/About.ey: Opened.
 - ENIGMAsystem/SHELL/Platforms/iPhone/Info/About.ey: Opened.
 Done.
time taken to load file: 162 ms
time taken to load file: 84 ms
time taken to load file: 22 ms
time taken to load file: 34 ms
time taken to load file: 35 ms
time taken to load file: 11 ms
time taken to load file: 30 ms
time taken to load file: 36 ms
owner@owner-Aspire-M3470G:~/Desktop/enigma-dev$

If you can upload the games you are trying to load that would also be helpful. I need exact steps to reproduce from the time you launch to the time the exception occurs.
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Offline (Unknown gender) gra
Reply #28 Posted on: May 21, 2013, 10:18:17 PM

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the bug is present at same conditions...
little note
i have istalled enigma on netbook, lateralgm go slow, but the speed increase if i change theme to gtk.  (Y)
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Offline (Male) Goombert
Reply #29 Posted on: May 21, 2013, 11:57:21 PM

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Yes the speed improvement is because the JDK doesn't draw the widgets your operating system does, was kinda the point of me letting you guys set them. Anyway, gra I am unable to reproduce this now I thought I fixed it please file a bug report on the LGM tracker and we can further investigate the issue and also discern whether it is a regression.

https://github.com/IsmAvatar/LateralGM/issues?state=open

Or else just file it on the website tracker and the bot will get it for you. Please include your operating system, exact steps to replicate, and other useful information.
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