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Messages - hpg678

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Off-Topic / Re: Developing Games
« on: September 20, 2017, 10:48:43 AM »
Like many users, I grew up in the Windows world. I was always interested in pulling things apart and putting it back together and that is what got me in Computer repairs. Back then there was the Commodore, Amiga, Apple II and so on.

there is no denying that LINUX is more stable WINDOWS and is probably more stable than any other operating system out there.  As far as user experience in general is concerned, that is where it lacks as well is misunderstood. by this I mean, because of the many misconceptions around using LINUX, a lot of potential users run towards Windows and a lot developers cater then to that platform.

I mean let's be honest. All of us wants to make money as a developer whether you create software or games for what platform you cater to. It's perhaps the most successful way to make money, short of getting involved in religion :) , but that's another thing altogether.

However, I think that it's quite dangerous to keep flooding the Windows market. Eventually it is going crash and burn and users are going to look for another platform. Which is where developing for LINUX can be the next money making platform as well as rewarding.

I have two computers on my network, one with Windows 7 and the other has LINUX. When I test a project, I have found that the one running on LINUX perform much better in terms of speed, execution and the graphics run smoother. Of course I am using ENIGMA on both computers. I want to deliver this type of experience to the users of my game/software. that is not to say that all Windows games don't give you that, but I watched videos where this type of thing do happen a lot.

Lastly I want to just say, and this just my opinion by the way, game development is hard, very hard. It's like its within a box where there's a set of rules and directions that is for you to follow. let's take two games for example, Candy Crush and Bejeweled. Both have the same concept, match-3 or more objects, yet one is more successful. Now let's look at another example.... Flappy Bird. Compared to the two previous ones that had many lines of code, Flappy bird had less than 50 and the owner became a millionaire.

The point to this is the author didn't follow the norm with a big story plot, lot of levels and so forth, he achieved all of that with one level and that was it. WE need to think/do things out of box and not be too constrained within the norm.

Just my opinion.

Off-Topic / Developing Games
« on: September 18, 2017, 09:27:14 AM »
I'm interested in knowing which platform developers such as yourself cater to. Is it Windows, Linux, IOS or probably something else?

Third Party / DnD to GML utility
« on: September 18, 2017, 09:13:28 AM »
Here's a little utility I've been using that converts Drag and Drop actions to GML. It's been invaluable to me in learning GML so I thought I would just share with any newbies out there.

Upon writing this , I did a search on DND to GML utilies and I came many others. One can also do a search and try them out for oneself but I still prefer this one as you can perform an actually code segment and it will convert it for you, right there and then. Check it out.

here's the link


looks like you forgot to write an extra } at the end of your statement

revised version:
if(sprite_index==sprite_StellaSouthwest) {//this is orphaned as it stands

} <=this should be at the end....thus the error

the following should simplify matters a little bit




Ideas and Design / Re: Writing an ENIGMA guide.....Interactive or not?
« on: September 12, 2017, 06:26:41 PM »
ENIGMA STUDIO.Net.........sounds interesting. (Y) (Y)

Ok........ so maybe I came off a bit brazen and critical in my comments about 'bad coding' and some other things i've written. My intention was not to be that way. I apologize.

My intent was to show a more efficient way to solve the problem but somewhere I got carried away. Again I apologize.

I too prefer to use GML/EDL over DRAG N DROP, although at times it becomes necessary to use it. i also Believe I may have misread some of your comments.

Lastly i want to clear up what you may be perceiving as a misunderstanding on your part. I do not consider you in the same class of people whom "I believe it is a tad too much for one to expect GM files to be that compliant with ENIGMA without some type of error at some time". i was generalizing since based on people's past comments on this forum, Game Maker's forum and other places I had researched, that was commonality among them.

i have the deepest praise for ENIGMA and its creators. I think its a brilliant, wonderful and fantastic piece of software. The fact that it is compliant with Game Maker which i spent the majority of my life learning, as well as being able to run on LINUX, is an added bonus.

Ideas and Design / Re: Writing an ENIGMA guide.....Interactive or not?
« on: September 12, 2017, 08:58:19 AM »
YoYoGames makes their offline manual by compiling chm's I guess. I don't know what they are doing for GMS2 yet because I am not sure if you can open chm files on Linux, but I imagine there exists some free program.

YoYoGames haven't made a Linux IDE for GMS 2, and Russell said they weren't planning on it.

Windows and Mac are the only platforms GMS 2 can or ever will run on.

Well that sucks!!!    :o :o >:( >:(

with all due respect, I don't agree such qualify as a basis for finding a bug.

First let me say that I believe it is a tad too much for one to expect GM files to be that compliant with ENIGMA without some type of error at some time.

Now let's examine the files in question.

In the first one, the arrow moves towards the ball by way of the KEYBOARD event. Simple enough.

In the second one, a variable Jump is placed in the Create event of the object Ball. In the Step event in the object Arrow, it is to move towards the ball and back through change states of the variable Jump..... i.e Jump=1 and Jump=0. This action is to be done through the KEY PRESS and KEY RELEASE of the letter J in the object Ball.

Although it runs perfectly in Game Maker, we see a problem in ENIGMA in that when you press 'J' on the keyboard the ball moves and not the arrow. My concern is the placement of objects.  When I remove the arrow object, the ball is in the correct place. When placed back in, chaos returns. It seems then the arrow object or rather the code, is the problem.

I rewrote the object ball to this:

and there you have it.

I believe this shows that there is no bug. I can't be sure but I believe it has to do with how ENIGMA interprets GM code as well as bad code writing. No fault on the coder. We all make mistakes and we're not perfect coders.

Graphics and Video / Re: Enigma-related artwork
« on: September 11, 2017, 04:39:44 PM »
It looks great to me too.

Ideas and Design / Writing an ENIGMA guide.....Interactive or not?
« on: September 11, 2017, 04:49:55 AM »
I've been mulling over the idea of creating a Beginners Guide to ENIGMA for quite a while now. I think one is really needed but I'm having trouble deciding how to go about it. Which is where you come in.

My ideas are as follows:

  • Interactive.......where the user performs actions and  actions are performed.
  • ebook form........pdf, or html with illustrations, etc
  • series of videos......hosted on Youtube, Dailymotion.
I'd really like to hear you thoughts.

Graphics and Video / Re: Enigma-related artwork
« on: September 11, 2017, 04:27:38 AM »
Just creating this thread since hpg678 made a thread sharing an enigma wallpaper. It kind of made me want to make one as well, and gave me the idea of making a thread specifically for things like this; I didn't want to post it on his thread since it was about his wallpaper specifically, and didn't want to take the spotlight away from that in his thread.

That's quite OK, Hitcoder!  I wouldn't have minded at all. 'inspiring' one like yourself and others is quite enough.
A few days ago I wanted to change my desktop wallpaper and I checked the internet for such. i didn't find any I wanted and so I created my own, two in fact, but the other I going to use for another side project I will be talking about.

Your art is quite amazing though. It's really cool and I hope that you get to create and share more.  :)

In the first example you could've add a KEY RELEASE J event and place a JUMP TO START action to the Arrow object to get the same result instead of using a STEP event.

Finished Games / Re: OpenBalloon Pop
« on: September 08, 2017, 10:26:52 AM »
Thanks! At first I did it because of a user asking for a tutorial on how to create one. While checking the internet, I came across many versions for Android and IOS. So I said instead of doing just a tutorial, why not do a LINUX and Windows version.

 I still have some more features I want to include in the LINUX version as well as complete the Windows version. I will upload the source code soon, just as soon as I'm finished.

As always any criticisms are welcome.

what you can also do is download a screen recorder Like Snaggit, to record the strangeness you encounter, post it as well as the segment of code.

Snaggit can be downloaded from here

I also recommend you watch this video..... .

Graphics and Video / Re: Enigma Wallpaper
« on: September 08, 2017, 06:53:05 AM »
the font used is called Automatica BRK

you can get it from here ........

I get most of what I use from there. they have some really good ones.

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