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General fluff => General ENIGMA => Topic started by: Goombert on November 05, 2015, 12:39:26 am

Title: Splashscreens
Post by: Goombert on November 05, 2015, 12:39:26 am
(http://i.imgur.com/WRUF5FV.png)

Ok so, basically, I am a terrible artist, and LateralGM could use a good modern splash screen. I've made several attempts before and we've come up with semi-good splash screens before. I have been making some more attempts and just can't quite get it right. If there is any graphics artist who would be interested in designing one, please share them in this topic.

(http://i.imgur.com/y07ce44.png)
(http://i.imgur.com/CcDkAph.png)
(http://i.imgur.com/XFXNxDc.png)
(http://i.imgur.com/0dZBoy6.png)
(http://imgur.com/9zi1YMr)
(http://i.imgur.com/Wmtnb7T.png)
(http://i.imgur.com/uebTivw.png)
(http://i.imgur.com/SbksNgM.png)
(http://i.imgur.com/6xCz0LI.png)
(http://i.imgur.com/d0JnZ4D.png)
(http://i.imgur.com/wMSWgbI.png)
(http://i.imgur.com/TSOJD29.png)
(http://i.imgur.com/c4K0X5I.png)
(http://i.imgur.com/EBxbvC9.png)
(http://i.imgur.com/BKuBQfv.png)
(http://i.imgur.com/qGZKL3w.png)
(http://i.imgur.com/RaeqBTl.png)

The ultimate goal here would be like one of the Microsoft splashscreens, because in my opinion, they make very aesthetically pleasing splash screens:
(https://c2.staticflickr.com/4/3159/2285831895_e3aa8061d6.jpg)

So far, DaSpirit and Rusky like this one and so do I, the clear winner of mine:
(http://i.imgur.com/PpPMEx8.png)
(http://i.imgur.com/7x1GbQ7.png)
Title: Re: Splashscreens
Post by: egofree on November 05, 2015, 04:37:53 am
Ok so, basically, I am a terrible artist, and LateralGM could use a good modern splash screen. I've made several attempts before and we've come up with semi-good splash screens before. I have been making some more attempts and just can't quite get it right. If there is any graphics artist who would be interested in designing one, please share them in this topic.

Don't be so modest, you've done a good job.  :)

Here is my two cents :

I like it. But i wonder if there is too much red. What if we change the background's color ? A little more contrast also ?

(http://i.imgur.com/c4K0X5I.png)

I like it too. Perhaps a little more contrast for the blue colors ?

(http://i.imgur.com/TSOJD29.png)

Nice, but it me makes think about an email. Is it on purpose ? What is the link with LateralGM ? I feel the email concept is more appropriate if we talking about a program which manages email.

(http://i.imgur.com/SbksNgM.png)

The following two are not bad, but i feel the blues are too dull and grayish. The last one would be really nice with different blues.

(http://i.imgur.com/d0JnZ4D.png)
(http://i.imgur.com/EBxbvC9.png)
Title: Re: Splashscreens
Post by: egofree on November 05, 2015, 05:00:38 am
Ok, here is a very serious proposal  :D

(http://nsa37.casimages.com/img/2015/11/05/151105110827570365.png)
Title: Re: Splashscreens
Post by: Garo on November 05, 2015, 07:18:59 am
Any specific dimensions for the splash screen? Does it allow transparency?
Title: Re: Splashscreens
Post by: Goombert on November 05, 2015, 09:26:00 am
Thanks ego, I'll try to redo the red one again later with different colors. It was honestly my least favorite and my favorites were:

(http://i.imgur.com/d0JnZ4D.png)

And Rusky also likes:

(http://i.imgur.com/EBxbvC9.png)

You're right about the one looking like a mail icon, I was trying to think of something based on Material Design, which is good guideline for anybody who wants to try. But it still isn't intended to look like an mail icon, I just really suck at art that isn't 3D models.

Here's an example of Material Design:
(http://i.imgur.com/wt4NRqA.jpg)

Quote from: Garo
Any specific dimensions for the splash screen? Does it allow transparency?
No specific dimensions, the splashscreen adapts the progress bar, but I'd say a power of two is a good recommendation, but that's not absolutely necessary. Transparency is allowed, but I generally prefer a flat rectangular look personally. Only thing to note about the transparency is that there is still the progress bar that fills the width at the bottom, and it takes the look of the current look and feel, so it may look native or like something else.

Throw something together and see what you can come up with. If it's good we can mutually agree to use it.
Title: Re: Splashscreens
Post by: rcobra on November 05, 2015, 02:47:18 pm
hi, I'm new here
(https://dl.dropboxusercontent.com/u/69870545/other/g4237.png)
(https://dl.dropboxusercontent.com/u/69870545/other/g4257.png)
Title: Re: Splashscreens
Post by: Goombert on November 05, 2015, 07:59:35 pm
Wow, I can't tell you how much I like those, you just blew me out of the water. Both of them are great! I think the second one on the bottom might look better with some grays around the edges though somewhat closer to the material design example, the white LGM text and blocks are fine though, but the white on the top and bottom leftish and rightish areas I don't know if I like as much as I would with different grays. Honestly these are beautiful, I am set to use the first one already.

Here is specifically why, it does not contrast as much with Explorer:
(http://i.imgur.com/ykbVRvh.png)

I think a nice vignette may solve it on just the background and not the text, I like a vignette a little better than just switching the color to something more contrasting.

The first one seems to be perfect, but I still think a vignette is a good idea in case the wallpaper is a solid color.
(http://i.imgur.com/F0AO8FB.png)

Here are my modified versions using SegoeUI (We should try to use a non-proprietary font, so I likely won't use SegoUI in the final one):
(http://i.imgur.com/dWgAF6q.png)
(http://i.imgur.com/w843muF.png)
(http://i.imgur.com/nGJ3mWn.png)

Here they are loaded in (DaSpirit and I both like the first one best):

(http://i.imgur.com/lHuTuh0.png)
(http://i.imgur.com/U8s30Xe.png)
(http://i.imgur.com/q6Oe4Db.png)
Title: Re: Splashscreens
Post by: TheExDeus on November 06, 2015, 07:42:57 am
I see where you got the idea:
(http://wwwimages.adobe.com/content/dam/Adobe/en/inspire/2012/04/configuring-photoshop-optimal-performance/01.jpg)
But even so I like that and wanted to show the Adobe loading screens as a reference myself. We should change it so it isn't so blatantly obvious, but I think something similar is a good idea. For example the white parts could be transparent. This blending with the desktop can be very cool looking.

Quote
No specific dimensions, the splashscreen adapts the progress bar, but I'd say a power of two is a good recommendation, but that's not absolutely necessary. Transparency is allowed, but I generally prefer a flat rectangular look personally. Only thing to note about the transparency is that there is still the progress bar that fills the width at the bottom, and it takes the look of the current look and feel, so it may look native or like something else.
Do we really need a loading bar? How about just showing what is loading? This is how it is done for Adobe, or MS Office software and I like that.

Like my 3min attempt:
(http://i.imgur.com/EJ84oL0.png)
Title: Re: Splashscreens
Post by: rcobra on November 06, 2015, 09:17:18 am
hello, it's just inspiration
I am pleased you like it :)

(https://dl.dropboxusercontent.com/u/69870545/other/g5115.png)
(https://dl.dropboxusercontent.com/u/69870545/other/g5233.png)
Title: Re: Splashscreens
Post by: Josh @ Dreamland on November 07, 2015, 10:41:00 pm
My favorites are your first (http://i.imgur.com/y07ce44.png) and thirteenth (http://i.imgur.com/EBxbvC9.png), Harri's, and your very latest (https://dl.dropboxusercontent.com/u/69870545/other/g5233.png).

Personally, I get enough of Material at work. It's not that it's a bad design concept—it just gets old, and it's pretty much Google's thing. That said, if construction paper's just your thing, here's a quick version with that:
(https://dl.dropboxusercontent.com/u/1052740/LateralGM/Splash/LGM-material.jpg)

Edit:
So Robert's first remark was that the version I linked isn't saturated enough. So I doctored the construction paper scans:
(https://dl.dropboxusercontent.com/u/1052740/LateralGM/Splash/LGM-material-1.jpg)
Title: Re: Splashscreens
Post by: Rusky on November 08, 2015, 12:22:35 am
Quick, somebody make a papercraft N64-esque LGM logo.
Title: Re: Splashscreens
Post by: Goombert on November 08, 2015, 01:08:11 am
Josh has a very nice attempt at it, but he doesn't see that it's a little too noisy, it's not as sleek as other material designs.

Here's my version that's a lot less fugly and a lot more practical:
(http://i.imgur.com/prYl2o6.jpg)

Here's two more I came up with:
(http://i.imgur.com/2xEuhyZ.png)
(http://i.imgur.com/f7ic5xU.png)

I quite like the version I've come up with, though I don't think we'll use it as Josh indicates. Regarding Rusky, I am surprised nobody ever did that for the original n64 logo.
(https://derbymom360.files.wordpress.com/2014/12/maro-kart-cutout-3.jpg?w=250&h=250)

And back at rcobra's, I think it's a lot more fitting than the Adobe one, and tbh, I don't actually like Adobe's, I think he made something much nicer for LateralGM. The Adobe one is just a wall of text and horrible colors. I like Harri's modification as well, but it still needs something like a vignette to distinguish it from the desktop and other windows. That said, I was already considering dropping the progress bar, ideally the program would load instantly, but I am not sure yet if we want to drop the progress bar or not. It still does give you an idea if you are halfway or a quarter of a way there, though progress bars are, as usual, never accurate. They can be more accurate when weighted or using monte carlo approximations.

Also, the reason I changed the font was I felt the M looked weird at the bottom, even in the original font because I looked it up, the M looks like it is bulging on the bottom and makes it look aliased to me. We will probably use product sans or this other free font that I found.

(http://i.imgur.com/M4YcKnF.png)
(http://i.imgur.com/rs5yQs9.png)

And here we are with Product Sans font, this is likely what we'll be going with at this point:
(http://i.imgur.com/hKzLC1b.png)
(http://i.imgur.com/xb7FTBP.png)

All of this said, I am very proud of everyone's work here, this is all really great art work, I am impressed with our level of work.
Title: Re: Splashscreens
Post by: TheExDeus on November 08, 2015, 08:52:20 am
Quote
And back at rcobra's, I think it's a lot more fitting than the Adobe one, and tbh, I don't actually like Adobe's, I think he made something much nicer for LateralGM. The Adobe one is just a wall of text and horrible colors. I like Harri's modification as well, but it still needs something like a vignette to distinguish it from the desktop and other windows. That said, I was already considering dropping the progress bar, ideally the program would load instantly, but I am not sure yet if we want to drop the progress bar or not. It still does give you an idea if you are halfway or a quarter of a way there, though progress bars are, as usual, never accurate. They can be more accurate when weighted or using monte carlo approximations.
Adobe uses a small drop shadow to distinguish and it's not that it totally blends together or something. Also, uses percentages, which will be as inaccurate as the loading bar, but will represent the same information just in text.
My idea is this:
(http://i.imgur.com/gCBHl7H.png)

And when combined with a desktop:
(http://i.imgur.com/RjaggGR.png)

Of course it can be any of the proposed images. I am just demonstrating what was meant with transparency and drop shadows. I don't think vignette or gradient is needed in this case. And I actually like this flat look more. I guess because Win8, Win10 and lots of new styles like Material as using that. Just got used to it.

Also, what about a loading screen for when ENIGMA is installed? Can it be done or is the plugin loaded after LGM?
Title: Re: Splashscreens
Post by: Goombert on November 08, 2015, 08:55:29 am
Yeah ok now that is looking a lot better, I see what you mean now, let's see it again with Product Sans.
http://www.xamphyx.com/product-sans-download.html

Download, right click->install the ttf font file from Google.

Edit: I got here with Product Sans, I don't know now, it is becoming a tie between this and the other one for me now.

(http://i.imgur.com/w6qxdxY.png)
Title: Re: Splashscreens
Post by: Wendigo on November 09, 2015, 03:10:06 am
I do like the blue design by rcobra but without knowing that we are talking about an IDE for a game engine, just by looking at the logo I'd assume it was some business application.
In my opinion some playfull elements are missing in the logo.
Title: Re: Splashscreens
Post by: Goombert on November 09, 2015, 04:42:33 am
I'm inclined to agree and this is why Rusky mentioned how the original LGM logo is a Nintendo 64 homage.

Perhaps we could add something like the following, tic tac toe, binary tic tac toe, joystick, or a controller silhouette:

(http://i.imgur.com/DGjhH6y.png)
(http://i.imgur.com/2lj2EyY.png)
(http://i.imgur.com/mpfLH87.png)
(http://i.imgur.com/cvU0g4t.png)

Or, as always, just the flat LGM cube:
(http://i.imgur.com/douTEvQ.png)
(http://i.imgur.com/3eilDo9.png)
(http://i.imgur.com/sGamucD.png)

(http://i.imgur.com/bScjusr.png)
(http://i.imgur.com/9rClLXk.png)

(http://i.imgur.com/i7aKede.png)
Title: Re: Splashscreens
Post by: Garo on November 09, 2015, 01:58:01 pm
I made up some dirty prototypes of the idea I had in mind. Still lacks the LGM logo stuck in there, but I thought I'd show what I made up so far.

(http://i.imgur.com/GLddZdb.png)
(http://i.imgur.com/BVggeZN.png)
(http://i.imgur.com/Qgo2iXL.png)

The last one uses a shadow placed in the centre. All images 512x256.
Title: Re: Splashscreens
Post by: Goombert on November 13, 2015, 11:47:48 am
The only thing I can think of with Garo's is Space Invaders:

(https://upload.wikimedia.org/wikipedia/en/2/20/SpaceInvaders-Gameplay.gif)
Title: Re: Splashscreens
Post by: TheExDeus on November 13, 2015, 02:05:26 pm
I do like this one:
(http://i.imgur.com/i7aKede.png)

But I don't think it needs to be "gameish" because of two reasons:
1) ENIGMA isn't for games only.
2) Other game engines aren't using a screen like that either. I think it's because of the same thing - they cannot figure out something that looks good, is related to games, and isn't a pacman. Just look at unity (https://www.google.lv/search?q=unity+splash&biw=1920&bih=947&source=lnms&tbm=isch) or Unreal4 (https://www.google.lv/search?q=unity+splash&biw=1920&bih=947&source=lnms&tbm=isch#tbm=isch&q=unreal+4+splash). I remember years ago Unreal engine loading screen was a scene from Unreal 1 or something, but that is because it was very tied to that game. Now most engines don't want to add a specific gaming reference, because it is not limited to a specific game. If we add a packman, then most people would think we can only do 2D packman stye games.
Title: Re: Splashscreens
Post by: time-killer-games on November 13, 2015, 02:31:27 pm
@ This PC

the only thing i can tnik offf guyos iasoias tetrissssss ;

(http://hacks.mit.edu/by_year/2012/tetris/tetris_sail_img6018.jpg)

I particularly like the one ExDeus chose to be frank.

"Do not be carried away by all kinds of strange teachings. It is good..." Hebrews 13:9

... for us not to be so distracted by the splash screen and get on to bigger and better more important things,

ya feel me wite gurl gansta?

https://www.youtube.com/watch?v=n735jZDWi84
Title: Re: Splashscreens
Post by: Goombert on November 13, 2015, 04:56:01 pm
Yeah Josh and Rusky like that variation too. But then Rusky said it's too angular, so I made more attempts. And Josh says that one is too big, but recognizes it looks like trash if it's too small.

Honestly, my favorite was:
(http://i.imgur.com/cvU0g4t.png)

(http://i.imgur.com/nEdY7dw.png)

It's clean and it's simple. DaSpirit liked this one too, it's just about perfect. It has everything it needs, it's sleek and modern looking, and just that little touch of the silhouette helps you realize it's a game engine. So this one might just be the one I choose, I am still open minded though.

Also I redid that other one again with additional shadowing:
(http://i.imgur.com/BGuNMmT.png)

This version makes me like it more and it comes closer to a tie.
(http://i.imgur.com/SXOwRWe.png)

From rcobra's I also got this other idea of doing it like a crossword puzzle but can't think of how to make it look nice:
(http://i.imgur.com/0WKaLy2.png)

If somebody wants to attempt that. And while I am at it, I realized what Dreamland's material design was missing, tilt shift depth of field. It's used in all of the Google+ stock photos.
(http://i.imgur.com/3FyLNKC.png)
Title: Re: Splashscreens
Post by: TheExDeus on November 14, 2015, 09:51:36 am
Still liking this one:
(http://i.imgur.com/BGuNMmT.png)
I don't really care about the gamepad icon. I personally haven't made a game in ENIGMA in the past 3 years. But I have made tens of software applications.

Or even the original:
(http://i.imgur.com/w6qxdxY.png)
This one has a gaming feel to it because the buttons make the arrow keys.

And "too angular" doesn't seem like a negative thing. Good or bad design isn't based on angles.
Title: Re: Splashscreens
Post by: rcobra on November 14, 2015, 01:17:16 pm
hi,You might like it
(https://dl.dropboxusercontent.com/u/69870545/other/g5233a.png)
Title: Re: Splashscreens
Post by: Goombert on November 14, 2015, 01:32:26 pm
Quote from: TheExDeus
I don't really care about the gamepad icon. I personally haven't made a game in ENIGMA in the past 3 years. But I have made tens of software applications.
Right I keep forgetting you saying that. But you are also making the wrong argument, because LateralGM will never be anything more than a GameMaker IDE, while ENIGMA may not be strictly game design, LGM basically is because it's strictly limited to being a GM IDE. This is for good reasons too, by focusing on a specific goal it can get more done. That does not mean I would not encourage derivatives of LGM that were not strictly GM, though I might just because it's built on Swing, in fact, I might just discourage all derivatives of LGM's Swing codebase.

So basically that argument doesn't apply as much to LGM's splash screen. On the other hand I still think we could add something that makes it both businessy and fun; I can't think of anything. Your idea about the keys would work if it was actually layed out like directional keys or a directional pad, but it's not, the bottom is off center.

And yes rcobra, I do like that one too, that's a possibility. I'll see what the others say.

Edit:
Rusky says he'd like to see more rectangular and less rounded corners, I do not agree with him on this. Maybe if it was 3D. He does however suggest a good idea, a remix on the GameCube logo. I don't think we should keep deepthroating Nintendo however.
(http://vignette2.wikia.nocookie.net/logopedia/images/6/6b/Gamecube.jpg/revision/latest?cb=20130212144209)
Title: Re: Splashscreens
Post by: TheExDeus on November 14, 2015, 05:04:20 pm
Wait, Rusky said it's "too angular" and then he later suggested "more rectangular and less rounded"? Those two are contradictory. There isn't a single rounded corner in that image.
I like rcobra's too. But I guess adding the red color wouldn't hurt. So maybe take the robert's one, reduce size of the red LGM logo so it fits the rcobra's one and call it a day.
Title: Re: Splashscreens
Post by: time-killer-games on November 14, 2015, 08:30:19 pm
"Do not be carried away by all kinds of strange teachings. It is good..." Hebrews 13:9

I find we are being too distracted by things of very little importance. Each one of the logos in this topic are very good.

What about fixing the editor, and not the splash screen, which already looked fine before these designs came along?

It is not how it looks that turns people off, it is how it does not work, the real issue, which is being ignored to date.

Can not force contributions out of my pity, this is your project. So work on it, or don't.
Title: Re: Splashscreens
Post by: Rusky on November 14, 2015, 08:34:34 pm
No, Robert's just not great at conveying what I said. I don't like the way the background shapes are diagonal ("too angular"), so I suggested they just be regular axis-aligned rectangles ("more rectangular"). Robert then showed me an example with axis-aligned rectangles, which happened to have rounded corners, so I suggested they have smaller corner radii ("less rounded").
Title: Re: Splashscreens
Post by: Goombert on November 14, 2015, 08:43:07 pm
Sorry meant angular as in, criss-crossing, that's what is meant there. Hence how my responses to that are the perfectly horizontal ones. There are rounded corners there on that one too.

Anyway, the red isn't important at all, nobodies complaining about the red. Everyone's going to have different opinions, so I'll likely just pick one or the most liked one, I'm just wanting to see what else anybody has.

@TKG, chill, I have about 50 fixes here waiting to push to master. This is going well, we're getting some nice results. There is nothing revolutionary but I can already start making a list.

* Search field now respects anti-aliasing settings.
* Search field now has proper clipping and will not draw over other controls when the text overflows.
* External editors now properly close their file handles after reading the file back in. So you can save multiple times with an image editor without having to restart the image editor, for example.
* GMX instance and tile names are now loaded and can be changed in the room editor.
* New color picking control that can copy and paste hexadecimal color values.
* Fixed room editor default size, will no longer erroneously complain of unsaved changes.
* Fixed exception caused with sprites and images smaller than 5 pixels which was caused by the transparency pattern painting.
* Formatting of the code and removed whitespace. Spaces have now been converted to tabs so that code that is side by side will be more consistent. Missing new lines on files were fixed/added. This was not done everywhere, just where any regular expressions I checked found issues. These also apply to JoshEdit, but the changes are not finished being merged.
* Fixed the preferences frame layout, it no longer looks like a kindergartner designed it (this is a jab at myself who was the one that failed to do nice layouts). A few browse buttons have also been added.
* Added command links to the help menu for Website, Community, and Submit Issue which can all be configured from preferences.
* Added drag and drop import to resource menus. This means places where it asks for a sprite or the parent on the object frame, you can click and drag the resource directly from the project tree and drop it on the resource menu as opposed to navigating the context/popup menu.
* Room editor now has the transparency background pattern which is also configured via preferences.
* Adds support for Web look and feel.
* Quantum look and feel has been removed, it can be recreated in a custom Java look and feel or simply as a plugin to LateralGM.
* Removal of uneeded files from the built jar. These include things like the logo svg and splash svg's, old and new ones, that were not needed. They aren't needed because we only need the current one we are using as a PNG for the final jar. Removal of these files has so far led to a 0.1MB reduction in the file size of the jar. It currently is sitting at 1,938kb.
* Addition of right orientation mode that can be disabled from preferences. This may make it easier for some individuals to work with the program, especially with the room editor where the toolbar buttons will be directly above the canvas instead of obstructed by the tab panel.
* Several fixes in the sound frame models that were causing issues with saving projects (surprisingly noone ever reported it).
* Cut, copy, paste, undo, and redo are now consistent across all editors and menus. Some of them used to be different for certain editors, they are now consistently the same for every editor and every context menu in the entire program appearing in the order Cut, copy, paste, separator, undo, redo. This was simply a lapse in thought over the course of development, fixing it promotes consistency and user friendliness.
* Some look and feels, such as the default Swing look and feel, may begin overlapping the taskbar again. The previous fix I applied does not work with multiple monitors. So multi monitor support is now fixed but I do not have a fix for the look and feels that want to overlap the taskbar. This only occurs with non native window decorations anyway, and only for specific look and feels. Most of the good ones, including Web look and feel and Synthetica, do not have this issue. So it's really just a bug in the Swing/Metal look and feel.
* Baseline alignment is now used correctly in a lot of layouts, I didn't know what it was before so I opted for center aligned. This was not correct and where I did this there were minor visual issues I noticed with the layouts.

There's many more as well that I can't think of right now and a few more coming before I make the release. As I said, nothing here is revolutionary, this next release is about cleaning up the existing code base and making the program more stable.

Edit: Josh likes the latest one with just blue and white, "looks good"
Title: Re: Splashscreens
Post by: time-killer-games on November 18, 2015, 06:33:23 pm
Quote
chill
bear in mind you took as an attack something in your best interest, but I know why you are overwelmed therefore not receptive, I very much relate.
Title: Re: Splashscreens
Post by: Goombert on November 18, 2015, 10:18:05 pm
No we're fine, and I'm not overwhelmed actually. I am taking it one piece at a time. I am making quick progress here but also correct progress because I am not rushing to do anything. The new LGM will be released when it is released. I just wanted to reassure you that everything is fine and that this topic is not delaying anything.

The old JoshEdit commits by me were cleaned up and now follow the style guide of the project.
https://github.com/JoshDreamland/JoshEdit/pull/49
https://github.com/JoshDreamland/JoshEdit/pull/48

And one bug has been fixed:
https://github.com/JoshDreamland/JoshEdit/pull/46
Title: Re: Splashscreens
Post by: The 11th plague of Egypt on November 24, 2015, 02:54:06 am
(http://i.imgur.com/3eilDo9.png)
I like this one.
Also, "LateralGM" could be written in "bold", or using a slightly bigger font.

How about this?
(http://s10.postimg.org/muskyvvmh/Lateral_GM.png)
Title: Re: Splashscreens
Post by: crxtrdude on December 04, 2015, 04:58:35 am
I got to say though, all the designs here look great. If anything, I would like the simplified logo one. It looks like a depacked version of the old logo or something.

Another streak of color would be nice though aside from the blues, maybe a contrasting one that could separate LateralGM's ident with Enigma's ident (and I think enigma would need a similar font feel as well).

I should note though that Product Sans couldn't be used on Open Source terms. See this (https://www.google.com/fonts/license/productsans). Although maybe the font could be used as a typeface, i say use another one to avoid any trouble for it. Montserrat for example:

(http://i.imgur.com/EoJzCGi.png)

I've checked out a palette scheme here.
http://paletton.com/#uid=63t0u0kvkx3jgEyoAzwyqp-CMk7

EDIT: Speaking of the unpacked LGM logo:

(http://i.imgur.com/NPuF4iP.png)

Swapping the L above and it makes it look like the LGM block logo.
Title: Re: Splashscreens
Post by: Goombert on December 08, 2015, 02:14:17 am
Sorry I didn't get back to this right away. I wanted to say that I like your reasoning for its use, it does look like a depacked cube and not entirely unrelated or as revolutionary as a result of this. I also agree with moving the L to the top to make it look like it would if it were a texture for a 3D cube as this also aligns it with the text "LateralGM" along the baseline.

I like the font you've proposed as well, though I find serif fonts slightly easier to read at a distance. I did not like his originally proposed font in the very first version because the M looked bloated on the sides and it made it seem aliased. I actually do like it with the orange, but LGM is traditionally red, so that is not likely to change.

* I would upload the red version of what you have for contrast, but imgur seems to be down right now *
Title: Re: Splashscreens
Post by: crxtrdude on December 08, 2015, 03:15:04 am
Yeah, I forgot about the Red part, it does contrast over the blue theme, maybe the orange accent for the Lateral could be red as well.

Although the color scheme that I placed seems to use orange, we could use red without a problem. They are natural contrasting colors anyway.

Oh yeah, I adjusted the Paletton colors, it seems that according to it, the primary contrast to red is green:

http://paletton.com/#uid=6320u0kuAA0hQJqnWDa-+rdE6kE
Title: Re: Splashscreens
Post by: Goombert on December 08, 2015, 03:25:06 am
Erm, I am opposed to green. Green is a no-go because YoYo, if you know what I mean? The reason we emphasize blue so much is because of color psychology, it's the most popular color according to several studies. It conveys tranquility and makes the user feel relaxed. Though I was not the one who originally picked ENIGMA's color schemes, I emphasize it from time to time.

I did however notice that the red is more difficult to read than the orange. Really wish imgur would stop being a pain. But I am still open to your changes because I do find them an improvement.
Title: Re: Splashscreens
Post by: crxtrdude on December 08, 2015, 03:37:10 am
Hehe, yeah, i got what you mean. Why did they went to this first? :eng99:

Anyway, that's why I used orange, if you check the paletton that I've created, Orange is a bit compatible with the blue.
Title: Re: Splashscreens
Post by: crxtrdude on December 08, 2015, 03:57:26 am
We could lighten up the background for the Blue, we could swap the dark one with the light ones. Or we could surround the red square with white lines. This made the LateralGM logo to pop out of the blue in the first place anyway. I also noticed here:

(http://i.imgur.com/AtNP3su.png)

Just on my desktop, this red isn't actually hurting on the eyes. The catch is this red is a bit muted, that's why it registers nicely on the colors.

Here's my take using that color:

(http://i.imgur.com/L8t8Ujm.png)

As you can see it looks kind of nice.

Alternates:

(http://i.imgur.com/wceAp7G.png)

I accidentally flipped the back one with the front:

(http://i.imgur.com/QBfSYTU.png)

Just realized how messed up my shadows were. My bad.
Title: Re: Splashscreens
Post by: Goombert on December 08, 2015, 04:35:42 am
I like the first one the best, but the red is hard on my eyes, I do think the orange is easier to read. I would be interested to see it with a white outline but I can't, I don't think I can pull it off myself.
Title: Re: Splashscreens
Post by: crxtrdude on December 08, 2015, 12:36:08 pm
Here's something I whipped up. I'm going to remake it again, this time on a vector graphics program.
(http://i.imgur.com/hklqrxX.png)

Here's my render using a vector graphics program (specifically Inkscape)
Needs shadows though, that could be fixed in PS.
(http://i.imgur.com/Xy4GDlX.png)
Title: Re: Splashscreens
Post by: crxtrdude on January 08, 2016, 03:10:15 am
Hey, I've been looking back at the splash screen I just made and with your comment about the orange, and so I did check it out if it works:

(http://i.imgur.com/XY5VGlI.png)

I've made some even more tweaks.
Title: Re: Splashscreens
Post by: The 11th plague of Egypt on January 09, 2016, 07:25:41 am
How about this one?
Based on crxtrdude's one :D

(http://s24.postimg.org/456jix4id/LGM.png)
Title: Re: Splashscreens
Post by: Goombert on January 19, 2016, 04:02:03 am
In my personal opinion I liked the original orange one better, I feel these are starting to get over the top. But I like the added depth?!? of the walls, feels more isometric which is a good thing.