Ok so, basically, I am a terrible artist, and LateralGM could use a good modern splash screen. I've made several attempts before and we've come up with semi-good splash screens before. I have been making some more attempts and just can't quite get it right. If there is any graphics artist who would be interested in designing one, please share them in this topic.
Any specific dimensions for the splash screen? Does it allow transparency?No specific dimensions, the splashscreen adapts the progress bar, but I'd say a power of two is a good recommendation, but that's not absolutely necessary. Transparency is allowed, but I generally prefer a flat rectangular look personally. Only thing to note about the transparency is that there is still the progress bar that fills the width at the bottom, and it takes the look of the current look and feel, so it may look native or like something else.
No specific dimensions, the splashscreen adapts the progress bar, but I'd say a power of two is a good recommendation, but that's not absolutely necessary. Transparency is allowed, but I generally prefer a flat rectangular look personally. Only thing to note about the transparency is that there is still the progress bar that fills the width at the bottom, and it takes the look of the current look and feel, so it may look native or like something else.Do we really need a loading bar? How about just showing what is loading? This is how it is done for Adobe, or MS Office software and I like that.
And back at rcobra's, I think it's a lot more fitting than the Adobe one, and tbh, I don't actually like Adobe's, I think he made something much nicer for LateralGM. The Adobe one is just a wall of text and horrible colors. I like Harri's modification as well, but it still needs something like a vignette to distinguish it from the desktop and other windows. That said, I was already considering dropping the progress bar, ideally the program would load instantly, but I am not sure yet if we want to drop the progress bar or not. It still does give you an idea if you are halfway or a quarter of a way there, though progress bars are, as usual, never accurate. They can be more accurate when weighted or using monte carlo approximations.Adobe uses a small drop shadow to distinguish and it's not that it totally blends together or something. Also, uses percentages, which will be as inaccurate as the loading bar, but will represent the same information just in text.
I don't really care about the gamepad icon. I personally haven't made a game in ENIGMA in the past 3 years. But I have made tens of software applications.Right I keep forgetting you saying that. But you are also making the wrong argument, because LateralGM will never be anything more than a GameMaker IDE, while ENIGMA may not be strictly game design, LGM basically is because it's strictly limited to being a GM IDE. This is for good reasons too, by focusing on a specific goal it can get more done. That does not mean I would not encourage derivatives of LGM that were not strictly GM, though I might just because it's built on Swing, in fact, I might just discourage all derivatives of LGM's Swing codebase.
chillbear in mind you took as an attack something in your best interest, but I know why you are overwelmed therefore not receptive, I very much relate.
(http://i.imgur.com/3eilDo9.png)I like this one.