I began developing LateralGM 1.8.4 about a week ago hoping to address a few issues and improve some things. After some extensive bug testing on this revision (1.8.4.1) I would like to release it as a test version for everyone to test around with.
NOTICE! You are advised to upgrade to the latest Java version, it will have the best performance and fix many security holes in many old Java versions. We would also like to start utilizing JavaFX features after the release of Java 8 next month.
To try it out, simply update the following files from the extra packages page.
enigma-dev/lateralgm.jar
enigma-dev/plugins/enigma.jar
Download:
http://enigma-dev.org/docs/Wiki/Install:Extra_PackagesIf you only want to test LateralGM out without the ability to compile games then you can just download the lateralgm.jar and open it and play with it. I highly advise you back up your projects in case anything goes wrong.
If you encounter any issues or bugs I would appreciate it if you could file them on the LateralGM GitHub Issue tracker, you may file them here on the site but I would prefer they be posted on LGM's tracker, but it doesn't matter. Please don't be afraid to report issues, if I do not know what they are I can not fix them.
https://github.com/IsmAvatar/LateralGM/issues?state=open********** CHANGE LOG **********
* Type Safety: The number of warnings between LateralGM and the plugin have gone from 380ish to only 26.
* Loading bar which presents feedback when loading projects.
* Updated font editor, beware old EGM's will have their character ranges reset, so you'll have to open the font editor add a default range and then save the EGM again before compiling with it. It may change again because the format I chose was to just list the ranges like paths do with points, a result of the shitty YAML parser we have.
* New sound editor
* Improved GMX reading and writing, can also handle projects with empty Sprites and Backgrounds
* Syntax Highlighting ENGIMA specific functions and auto-completion is now fixed
* Fixed resource frame to have a monospaced font
* Added physics options to room and object frame
* Resolved an issue where the resource toolbar buttons wouldn't work if the tree selection was -1
* Recent files has been moved to a submenu under File->Recent Files, stores up to 10 recently loaded projects now.
* Added timeline saving to the EGM format, pretty similar to the object format
* Fixed all exceptions in the action list editor, also correct an issue where drag and dropping actions caused them to duplicate, was a simple line of code I had accidentally removed.
* Fixed GMX Shaders I accidentally had the split token wrong.