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Topics - time-killer-games

Pages: [1] 2 3 ... 11
1
There are a couple users on here who confirmed ENIGMA can compile games successfully on various Linux distrobutions, all of which weren't an Ubuntu distro. Does anyone know a version of Ubuntu specifically that works with ENIGMA? I am using Ubuntu 16.04 LTS, and as I stated before ENIGMA doesn't work on it, whether a blank project or any non-blank project I try to throw at LGM, the IDE instantly crashes every time I hit run, debug, or build. One of my projects that crashed LGM on my Ubuntu 16.04 LTS compiled just fine for other users on Linux Mint and like one other distro I can't remember the name of. Does anyone know of an Ubuntu version that works with ENIGMA?

Thanks.

2
I want to replace Ubuntu with Linux Mint. Sadly, I have no experience with installing Linux distros the "normal" way. I've relied on using Wubi, (Windows Ubuntu Installer), which is a Windows EXE installer, which does all the work for you, in installing Ubuntu on your Windows machine via dual boot, meaning your Windows installation isn't being replaced or removed, so you don't have to worry about losing any files or data, in the process.

I've looked up how to install a dual boot of Linux Mint, and it isn't exactly as easy. There's also the issue where if you don't follow the steps, exactly how they are described in the tutorials, or don't do it in the right order, you could end up destroying your Windows installation, and all of its associated files.

What is the easiest, (and safest, most risk-free) method, to install a Linux Mint dual boot, for my Windows 7 PC? I really need this to do Linux ports on my own for my ENIGMA games. Again, I am not wanting to remove or replace Windows 7. I just want to remove and replace Ubuntu.

Thanks!
Samuel

3
Issues Help Desk / Debian Package Creation
« on: May 15, 2017, 04:29:28 PM »
Has anyone made a debian package installer (*.deb) for an ENIGMA game before? What is required to do such a task? I've googled many results on how to do it, but they're all really complex and it's like greek to me attempting to comprehend it.

Is it as simple as creating and running a single shell script (*.sh)?

4
Even when I log out I still see [u524] in the title of all my tickets. Is that just my user id? Why am I the only account that seems to have this?

5
What are all the required packages, (for the end user / gamer), that must be installed from the terminal in order to run a pre-built ENIGMA game on Linux, specifically for Ubuntu? (...or would it be the same regardless of the Linux distrobution?)

Thanks!
TKG

6
Issues Help Desk / CLI on Ubuntu?
« on: April 27, 2017, 08:14:37 PM »
Hey can anyone tell me how to compile a game with ENIGMA on Ubuntu using the CLI instead of using LGM? I ask because LGM crashes on my Ubuntu machine when I try to run/build, so I was hoping the CLI wouldn't do that. My computer's a dual boot with Windows via Wubi so there isn't much file/memory space on the Ubuntu side of things. Anyway that's probably why it's crashing. On Windows LGM doesn't crash using the same project file, so it's clear to me the issue is related to free disk space and Java, afaik...

Thanks.
TKG

7
Finished Games / Key to Success
« on: April 20, 2017, 07:03:41 AM »


Collect all the keys to succeed in this traditional 2D platformer.

"Key to Success" is free and open source.

Works in:

- GameMaker 8.1 (GM4Win)
- GameMaker 7 (GM4Mac)
- GameMaker Studio 1.4
- GameMaker Studio 2
- ENIGMA

Gameplay Trailer:

https://www.youtube.com/watch?v=EkovFXQbrHE

Download:

https://samuel-venable.itch.io/key-to-success

Cheers.
TKG

8
General ENIGMA / Fun Fact: ENIGMA Can Make Windows Screen Savers
« on: April 17, 2017, 05:14:37 PM »
Interesting, just like GameMaker, ENIGMA can create screen savers for Windows.

Simply save your executable as a *.scr instead of an *.exe, or rename an existing ENIGMA game *.exe file extension to *.scr.

Which is cool, because not all *.exe files can be made into working screen savers.

Anyways, now you know.  :smileycat:

9
Off-Topic / The little (game) engine that could...
« on: April 17, 2017, 11:30:31 AM »
we could all learn a valuable lesson from this here book:



If you think you can you think you can you think you can fix enigma bugs, you really could!

10
Off-Topic / Merry Fuckmas!
« on: December 25, 2016, 09:15:42 AM »
Merry Fuckmas to all, and to all, a good fuck!

11
Proposals / Extra Draw Events
« on: December 21, 2016, 08:34:52 PM »
Is anyone planning on implementing GM:Studio 1.x's Draw Begin, Draw End, Draw GUI Begin, Draw GUI End, PreDraw, and PostDraw in ENIGMA/LGM?

12
Off-Topic / Happy Halloween!
« on: October 31, 2016, 05:35:17 AM »
discuss today while it still is halloween.

https://dl.dropboxusercontent.com/u/79893663/happyhalloween.mp4

^her dimples are my nipples

13
Issues Help Desk / LateralGM don't like me either :(
« on: September 24, 2016, 05:17:51 PM »
Code: [Select]
Operating System: Windows 7
Version: 6.1
Architecture: x86

Java Name: Java HotSpot(TM) Client VM
Java Vendor: Oracle Corporation
Version: 1.8.0_101

Available processors (cores): 2
Free memory (bytes): 222217600
Maximum memory (bytes): 1013645312
Total memory available to JVM (bytes): 259522560

File system root: C:\
Total space (bytes): 500000878592
Free space (bytes): 420471885824
Usable space (bytes): 420471885824

File system root: D:\
Total space (bytes): 0
Free space (bytes): 0
Usable space (bytes): 0

File system root: E:\
Total space (bytes): 995721216
Free space (bytes): 665092096
Usable space (bytes): 665092096

Stack trace:

java.lang.Error: Invalid memory access
at com.sun.jna.Native.invokePointer(Native Method)
at com.sun.jna.Function.invokePointer(Function.java:470)
at com.sun.jna.Function.invoke(Function.java:415)
at com.sun.jna.Function.invoke(Function.java:315)
at com.sun.jna.Library$Handler.invoke(Library.java:212)
at com.sun.proxy.$Proxy0.definitionsModified(Unknown Source)
at org.enigma.backend.EnigmaSettings.commitToDriver(EnigmaSettings.java:247)
at org.enigma.EnigmaRunner$3.run(EnigmaRunner.java:208)

14
Third Party / Gmrename - Global Renaming Tool For Gm:S Projects
« on: March 15, 2016, 12:48:34 PM »
Quote
GMRename (Suggested by Samuel Venable)
 
Global Rename tool for GameMaker: Studio projects.
 
This tool can replace obj names, script names, sound names, sprites and variables throughout a project.
 
Example 1: Rename obj_a to obj_b
The tool will replace all occurrences of obj_a with obj_b. This includes the object name, object codes, scripts.
 
Example 2: Rename var_variable to var_roytheshort
Replaces all occurrences of the variable name with the new name.
 
 
 
NOTE! I did not have time to extensively test this. Please BACK UP your project folder, and use at your own risk. If something goes wrong, either revert to your backup or reverse the find+replace.
 
If you find a bug, please let me know either on this topic or PM me.  :thumbsup:
 
Download -> http://bit.ly/gmrename
Donations let me keep developing tools like this, for free.  :sweat:


Didn't know about this until long after I was banned, but hey! At least someone did it...

From Slammin Sam's original topic:
http://gmc.yoyogames.com/index.php?showtopic=621186

Really useful for combining multiple projects that may have variable or resource name conflicts.

15
Issues Help Desk / blaadffaedhhdgfjgfj
« on: February 20, 2016, 08:21:15 AM »
Quote
Operating System: Windows 7
Version: 6.1
Architecture: x86

Java Vendor: Oracle Corporation
Version: 1.8.0_60

Available processors (cores): 2
Free memory (bytes): 213984232
Maximum memory (bytes): 1013645312
Total memory available to JVM (bytes): 259522560

File system root: C:\
Total space (bytes): 640066613248
Free space (bytes): 251314434048
Usable space (bytes): 251314434048

File system root: D:\
Total space (bytes): 0
Free space (bytes): 0
Usable space (bytes): 0

File system root: E:\
Total space (bytes): 3136288768
Free space (bytes): 0
Usable space (bytes): 0

Stack trace:

java.lang.Error: Invalid memory access
   at com.sun.jna.Native.invokePointer(Native Method)
   at com.sun.jna.Function.invokePointer(Function.java:470)
   at com.sun.jna.Function.invoke(Function.java:415)
   at com.sun.jna.Function.invoke(Function.java:315)
   at com.sun.jna.Library$Handler.invoke(Library.java:212)
   at com.sun.proxy.$Proxy0.definitionsModified(Unknown Source)
   at org.enigma.backend.EnigmaSettings.commitToDriver(EnigmaSettings.java:247)
   at org.enigma.EnigmaRunner$3.run(EnigmaRunner.java:207)

and

Quote
http://pastie.org/10730209

at first the problem was it couldn't find the enigma compiler dll thingy because it didnt exist with the install so I took one from an older version of the portable and used that, which may or may not be all that useful, anyways... help is always appreciated. build button grayed due the above stuff-o-rama

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