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16
Proposals / Re: Edit Image/subimage... Button?
« on: March 17, 2012, 08:00:08 am »
Actually, it's intended for charity to help children in Africa.
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Proposals / Re: Edit Image/subimage... Button?
« on: March 15, 2012, 08:05:08 am »Games don't usually need keyboard_check_direct (keypress without the window in focus?),That's the same argument Josh used almost a year ago, besides accusing me of making a keylogger. Thing is, TF2DJ isn't really a game. It's a semi-background application that almost never has the window focus.
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Proposals / Re: Edit Image/subimage... Button?
« on: March 14, 2012, 03:03:56 am »Fede, what essential functions are missing? Because for me I don't need any anymore. I can even launch like 90% of my projects, just have to replace variable_local_exists functions, but I shouldn't of used them anyway in the first place. Maybe per pixel collision engine would be nice. And the build the fu**** game button.keyboard_check_direct, for one. Basically all functions that I use in TF2DJ, so that I may recompile the thing in ENIGMA.
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Proposals / Re: Edit Image/subimage... Button?
« on: March 13, 2012, 05:39:41 am »If you haven't taken a look recently, the Sprite Editor is already radically different from GM's.I actually didn't. I deleted ENIGMA a while ago. Didn't reinstall since.
I just lurk these forums, waiting for the magic "we've now completed all functions" post to appear.
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Proposals / Re: Edit Image/subimage... Button?
« on: March 12, 2012, 03:45:47 am »
Rip off GM's for a start, then work from there.
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Announcements / Re: Why does it look like nothing's happening?
« on: March 07, 2012, 04:36:38 pm »While being as aggressive as cheeseboy is pointless (the devs are mostly working on this for themselves rather than to an end goal), have you considered scaling back your aspirations? That is, not making something infinitely flexible or completely modular, and just focus on delivering, say, a 90% clone of GM6 by some not too distant time in the future.It's meaningful posts like these that never have an impact on Josh.
The exposure you get from delivering a working product people can install and see the benefit of will fix manpower issues.
Do you yourselves still believe you can create something similarly functional to GM before GM catches up completely on speed and platform support? (Obviously you are free so leaving a lot of extraneous functions and features out would be understandable).
(Been following this project since it was posted on 64digits like 5 years ago, in that time all that has happened is a huge GM price increase)
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Announcements / Re: Why does it look like nothing's happening?
« on: March 07, 2012, 04:09:16 am »
Josh, you're supposed to be the troll, not the one raging on a troll.
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Announcements / Re: Why does it look like nothing's happening?
« on: March 06, 2012, 02:42:29 am »
I love the communication in the ENIGMA team.
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General ENIGMA / Re: ENIGMA IS A MAZE
« on: February 22, 2012, 01:18:33 pm »
Perhaps FreeMind? Or are you thinking of something else? XMind is pretty good, too, though you need to torrent that.
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General ENIGMA / Re: ENIGMA IS A MAZE
« on: February 22, 2012, 10:20:28 am »
Good try convincing him to not work on his parser.
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Off-Topic / Re: GameDev Studio
« on: February 20, 2012, 04:14:44 am »Please do; ENIGMA is one of the slowest progressing projects I've ever seen.Quotejust that you might help now.I could consider it
(user was banned for this post)
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Announcements / Re: Main Progress [Stalled because we can't Git]
« on: February 13, 2012, 11:40:08 am »
I don't like EnigmaBot. Die.
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Announcements / Re: Update
« on: January 31, 2012, 08:14:09 am »
[uniporn removed by Catholic church SOPA/PIPA/ACTA]