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31
Tips, Tutorials, Examples / Re: Chesee finder - pathfinding and collision engine
« on: September 19, 2010, 12:12:35 am »
FUCK YES! is it bbox or pixel or both, I'll check it out when I have time.
EDIT: Your Indian?
EDIT: Your Indian?
32
Proposals / Re: Add a place for extra returns.
« on: September 14, 2010, 09:11:48 am »
This isn't the easier choice, but what about adding python like operators. Eg
Code: [Select]
id_of_collision, x_col, y_col = collision_line(arguments here)
33
Proposals / Re: Add a place for extra returns.
« on: September 13, 2010, 09:10:50 am »
So basically add pointers to the vars you want to change. I like it
34
Proposals / Add a place for extra returns.
« on: September 13, 2010, 01:44:43 am »
What I mean by "extra returns" is there should be a vector or struct in memory that functions can write to as extra returns, so, for example collision functions could return not only the id but the x and y of the collision as well. This way it would remain completely backwards compatible with gm, but add a lot of functionality. This of course could be enabled our disabled at compile time so its only used when needed. Thoughts? Oh, and josh, if you like the idea, finish collisions first.
35
Off-Topic / Re: "Take Creativity to the Next Level"
« on: September 13, 2010, 01:34:07 am »Typing fail
http://meta.stackoverflow.com/questions/53346/open-source-advertising-sidebar-2h-2010/64047#64047
The logo to be honest looks nice but the ad looks terribly sloppy.
Wait a moment, it reminds me of the GM8 logo a bit too much.
36
Announcements / Re: What's happening now
« on: September 13, 2010, 01:23:00 am »
request: make it so you choose wher especiallye to install openal. At school we aren't admin so we can't install things in programsfiles. Basiccly create a portable version and it'll spread though my school like a wildfire via flash drives. Especially when collisions are done.
37
Announcements / Re: ENIGMA R4
« on: September 09, 2010, 04:39:39 pm »
I'll test when I find time. Someone should create a zip of enigma without svn kit because my school hath blocked it. With a recent version.
38
Announcements / Re: ENIGMA R4
« on: September 09, 2010, 12:40:44 am »
I haven't been able to get this to work. Come friday when I have spare time I will remove mingw and then run the whole shebang... I may have time to test linux tomorrow... Also, If ENIGMA works reliably enough and soon enough, my programming team for a local game design competition (where EVERYONE uses, but does not have to use, game maker. Talk to y'all in the morning.
40
Announcements / Re: ENIGMA R4
« on: August 21, 2010, 09:11:52 pm »
ENIGMA is working! I just svn up'd and recompiled. It works fine.
41
Announcements / Re: ENIGMA R4
« on: August 21, 2010, 09:07:53 pm »
Running it from the terminal lets it run, but from the menu it doesn't (ubuntu64)
It failed at compiling my game.
It failed at compiling my game.
Code: [Select]
Building for mode (0)
Cleaning up from previous executions
Grabbing locals
Location in memory of structure: 0x412a32c0
File version: 600
Error: Incorrect version. File is too old for this compiler.COPYING SOME F*CKING RESOURCES:
Copying sprite names [0]
Copying sound names [1]
Copying background names [0]
Copying path names [kidding, these are totally not implemented :P] [0]
Copying script names [3]
Copying font names [kidding, these are totally not implemented :P] [0]
Copying timeline names [kidding, these are totally not implemented :P] [0]
Copying object names [1]
Copying room names [1]
SYNTAX CHECKING AND PRIMARY PARSING:
3 Scripts:
Parsed `ldx': 2 locals, 0 globals
Parsed `ldy': 2 locals, 0 globals
Parsed `myAbs': 1 locals, 0 globals
"Linking" scripts
`Linking' 3 scripts in 2 passes...
Completing script "Link"
Linking `ldx':
Linking `ldy':
Linking `myAbs':
Done.
1 Objects:
racer: 12 events:
Event[0]: Parsing 1 sub-events:
Check `racer::create...Done. Starting parse...Done.
Event[3]: Parsing 1 sub-events:
Check `racer::step...Done. Starting parse...Done.
Event[8]: Parsing 1 sub-events:
Check `racer::draw...Done. Starting parse...Done.
"Linking" scripts into the objects...
"Link" complete.
Writing modes and settings
Writing object switch
Writing resource names and maxima
Writing events
Checking for default code in ev[0, 0.
Checking for default code in ev[8, 0.
Checking for default code in ev[3, 0.
Linking globals
Running Secondary Parse Passes
Writing object data
Running make from `make'
Full command line: make Game GMODE=Run GFLAGS="-O3 -s" GLINKS="-lGL -lz -lopenal" GRAPHICS=OpenGL PLATFORM=xlib
----Make returned error 512------------------------------
42
Announcements / Re: ENIGMA R4
« on: August 21, 2010, 08:40:32 pm »
im getting 404's now... i can dl the pkg list.. but not the .deb
44
Announcements / Re: Enigma on all platforms
« on: August 17, 2010, 12:47:38 am »
Wait, is there an android app?
45
Off-Topic / Re: ORACLE begins patent-trolling with Java.
« on: August 16, 2010, 09:41:15 pm »
Yeah, thats coming from someone with "Troll wins" as their avatar...