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Issues Help Desk / Fails to compile.
« on: November 07, 2011, 11:54:07 pm »
The example you guys provided to show off ENIGMA fails to compile on the Macintosh.
Shortened Log:
Shortened Log:
Code: [Select]
IWidget_Systems/None/Info -IUniversal_System/Info -MMD -MP -c -o .eobjs/MacOSX/MacOSX/Run/Graphics_Systems/OpenGL/GSsurface.o Graphics_Systems/OpenGL/GSsurface.cpp
Graphics_Systems/OpenGL/GSsurface.cpp: In function 'int surface_create(int, int)':
Graphics_Systems/OpenGL/GSsurface.cpp:65: error: 'GLEW_EXT_framebuffer_object' was not declared in this scope
make[1]: *** [.eobjs/MacOSX/MacOSX/Run/Graphics_Systems/OpenGL/GSsurface.o] Error 1
make: *** [Game] Error 2
2
General ENIGMA / What's the status of this project?
« on: November 07, 2011, 11:31:13 pm »
Yeah, I know some of you will hate me for posting this, but I really want to find out how far you guys are on this.
I know that:
• Your current parser is fucked for whatever reason, so you need to rewrite it
• You support a decent amount of GML
• You have iOS and Android ports that I have no idea how to take advantage of.
What I don't know:
• What does enigma NOT support (in GML and GM functions, etc?)
• How to take advantage of the iOS and Android ports.
• How to write and hopefully include ENIGMA extensions with ENIGMA. 39dll/39dylib are multiplatform and licensed with the GNU-GPL, and they provide multiplayer.
What I think you guys should do:
• Provide compiled executables. This whole jar-build mess makes stuff harder and less user-friendly. I know that not providing compiled shit makes the updates come faster but tbh I'd rather have the updates take more time and save CPU cycles than waste time on my machine while it's stuck and frozen building god knows what.
I know right now the project is pretty Alpha at the moment, but it's still fun to mess around with ENIGMA from time to time to see what has changed.
Thanks.
I know that:
• Your current parser is fucked for whatever reason, so you need to rewrite it
• You support a decent amount of GML
• You have iOS and Android ports that I have no idea how to take advantage of.
What I don't know:
• What does enigma NOT support (in GML and GM functions, etc?)
• How to take advantage of the iOS and Android ports.
• How to write and hopefully include ENIGMA extensions with ENIGMA. 39dll/39dylib are multiplatform and licensed with the GNU-GPL, and they provide multiplayer.
What I think you guys should do:
• Provide compiled executables. This whole jar-build mess makes stuff harder and less user-friendly. I know that not providing compiled shit makes the updates come faster but tbh I'd rather have the updates take more time and save CPU cycles than waste time on my machine while it's stuck and frozen building god knows what.
I know right now the project is pretty Alpha at the moment, but it's still fun to mess around with ENIGMA from time to time to see what has changed.
Thanks.
3
General ENIGMA / Makefile is fucked
« on: October 28, 2011, 05:10:45 pm »
Checked out the latest source and tried to build ENIGMA. Make didn't even try, it just crapped out.
Just a heads up. I'm running my old MacBook with OS X 10.6.8. I do have make and every 'standard' UNIX tool, I develop apps in XCode from time to time.
Just a heads up. I'm running my old MacBook with OS X 10.6.8. I do have make and every 'standard' UNIX tool, I develop apps in XCode from time to time.
Code: [Select]
Last login: Fri Oct 28 16:50:38 on ttys000
Uriel-Griffins-MacBook:~ ugriffin$ cd /Users/ugriffin/Documents/Apple\ Dev/enigma-dev\ \(trunk\)
Uriel-Griffins-MacBook:enigma-dev (trunk) ugriffin$ make
make -j -C CompilerSource
find: illegal option -- n
find: illegal option -- a
find: illegal option -- m
find: illegal option -- e
find: *.cpp: No such file or directory
g++ -shared -o ../libcompileEGMf.dylib
i686-apple-darwin10-g++-4.2.1: no input files
make[1]: *** [../libcompileEGMf.dylib] Error 1
make: *** [ENIGMA] Error 2
Uriel-Griffins-MacBook:enigma-dev (trunk) ugriffin$
4
General ENIGMA / Hey
« on: February 13, 2011, 09:58:29 pm »
I had to change countries to get this website working properly. Anyways, now that I can get into this place properly, I was wondering if you wouldn't mind having annoying old me hanging around here.
I (somewhat) know a bit of C, so I guess I could help out with the Mac side of things, which is what needs the most help anyways. I think the system is in need of some love, specifically, precompiled stuff, an integrated .app, etc. Right now it just does stuff without even a progress bar, and the actual enigma source code just fails to compile on Mac OS X 10.6.6
Also, if you guys kinda organized your source code and documentation, it would be nice. It's kinda tough to know where to start with n00bs like me.
So yeah... eh... hi?
I (somewhat) know a bit of C, so I guess I could help out with the Mac side of things, which is what needs the most help anyways. I think the system is in need of some love, specifically, precompiled stuff, an integrated .app, etc. Right now it just does stuff without even a progress bar, and the actual enigma source code just fails to compile on Mac OS X 10.6.6
Also, if you guys kinda organized your source code and documentation, it would be nice. It's kinda tough to know where to start with n00bs like me.
So yeah... eh... hi?
5
General ENIGMA / Compiling on OS X
« on: December 19, 2010, 01:29:31 am »
Quite simple: How? I've searched the forums and the Sourceforge page but I get nothing, there's just ENIGMA-Core which is for Windows, and some other code with no specific platform. Does the Linux source work on OS X too? The port shouldn't be too difficult.
I've been wanting to play with this. Any pointers?
Also, a heads up, I need to run this website though a web-proxy because it doesn't load on my ISP. Very annoying.
I've been wanting to play with this. Any pointers?
Also, a heads up, I need to run this website though a web-proxy because it doesn't load on my ISP. Very annoying.
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