Here's the log:
Building for mode (0)
Cleaning up from previous executions
- Cleared parsed objects
- Cleared room entries
- Cleared shared locals list
- Cleared event info
Loading shared locals from extensions list
Location in memory of structure: 45c7a488
Copying resources:
Copying sprite names
Copying sound names
Copying background names [4]
Copying path names
Copying script names [3]
Copying shader names
Copying font names [2]
Copying timeline names
Copying object names [4]
Copying room names [1]
Copying constant names
SYNTAX CHECKING AND PRIMARY PARSING:
3 Scripts:
Parsed `convert_prepare': 0 locals, 0 globals
Parsed `convert_3d': 0 locals, 0 globals
Parsed `convert_2d': 0 locals, 0 globals
"Linking" scripts
`Linking' 3 scripts and 0 timelines in 2 passes...
Completing script "Link"
Linking `convert_prepare':
Linking `convert_3d':
Linking `convert_2d':
Done.
Completing timeline "Link"
Done.
4 Objects:
control: 12 events:
Event[0]: Parsing 1 sub-events:
Check `control::create...Syntax error in object `control', Create event:0:
Line 4, position 10 (absolute 155): Unknown function or script `d3d_start'
Sorry it took so long to reply. I tried your example engine. It compiled without any problems, but at the end enigma crashed :/.