Game Information
Author:
TheExDeus
Rating:
Unrated
Type:
Example
Genre:
Submited:
2013-07-28 06:41:35
Download:
Source

Active Users
14 guests

Recent Games

A* motion planning and paths

A* motion planning and paths
This example shows how to use motion planning functions which use A* to find shortest way from point A to point B. Can be used to solve mazes, AI or just in a strategy game for units.
Screenshots:
Screenshot

Comments
Works great! but for some reason when I look in the objects, it labels the action (I'm assuming it's supposed to be "run script) as "unknown action."
Posted by AsherOS on 2013-08-15 02:12:39#1
I know this comment is old - But it shows up for me. Maybe the file got corrupt or LGM/ENIGMA was broken for a minute. Now with the latest stuff it's ok.
Posted by TheExDeus on 2013-11-10 02:43:34#2