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Raytracer
Raytracer - by x-Amnesia-x

This was posted on the gmc by x-Amnesia-x, I take no credit for the engine. The file is .gmk (GM8) and works perfectly in both GM and ENIGMA straight from the tin. The main difference though being that ENIGMA kills GM in the fps department.

This example renders an image using ray tracer. Thus there is a lot of math involved but also a lot of drawing. ENIGMA clearly has the speed edge here still. Note also, importantly, that the file could also be made more efficient in ENIGMA by the use of types but this hasn't even been done.

Example screens:
http://img12.imageshack.us/img12/1718/rendern.png
http://img180.imageshack.us/img180/2558/raytracerimage0.png
http://host-a.net/jonathanthemaster/image7.png
http://host-a.net/jonathanthemaster/image9.png
http://host-a.net/jonathanthemaster/image10.png
http://host-a.net/jonathanthemaster/image11.png
http://host-a.net/jonathanthemaster/image13.png
http://host-a.net/jonathanthemaster/teapot.png
Verlet Physics Engine
Verlet Physics Engine - by Hieronumos

This was posted on the gmc by Hieronumos, I take no credit for the engine. The file is .gmk (GM8) and works perfectly in both GM and ENIGMA straight from the tin. The main difference though being that ENIGMA absolutely rapes GM in the fps department.

This engine is mainly all mathematics, thus it really shows the edge in speed that ENIGMA has over GM in terms of computational power. Note also, importantly, that the file could also be made more efficient still in ENIGMA by the use of types but this hasn't even been done.

CONTROLS:

Right mouse  =  create walls (click three times in a clockwise movement)

Left mouse  =  create a constraint between two particles

Middle mouse(scroll)  =  click it to create a particle with random size

G  =  grab the closest particle
P  =  pause (you can still create stuff)
R  =  restart

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Biplane Battle! E-V
Biplane Battle! is a game I wrote and this is my attempt to convert it to ENIGMA at its current stage.
E-V stands for "ENIGMA Version" but I have included a GM version and the gm6 file.
Many things were not added/do not work properly/do not work at all/ or all of the above. :P

Some issues:
-The "background" is really just a bunch of sprites, because backgrounds haven't been added yet...
-Collisons are too limited, so I made my own make-shift collision system which works fine for this kind of game. :)
-Since game_end doesn't work, I have to purposely make an error when you lose to make you exit. >:)
-draw_text SUCKS (no offense) so you I'm using the caption instead
-NO ROOM WRAPPING!!!(Might be able to fix this)

Please do not use the images in the source without asking my permission to do so first.

Thank You.
-nbeerbower
nbeerbower@gmail.com
Any suggestions are welcome.

CONTROLS:
---------
Control - Fire
Up - Faster
Down - Slower
Left - Turn Left
Right - Turn Right
Space - Reset Location

((**Taken Straight From Notes in ZIP**))

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