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Maze Master Project

Posted on 2017-06-08 16:12:17
Maze Master is an action, puzzler with some aspects of strategy needed to complete the levels. The story goes that during an Incident, mutations to  various animals and insects made them sentient.

No longer were wars against fellow humans, but it became a matter of survival against the animal and insect colonies. As the years went on, with lesser resources being available, new technology and newer resources were sought. Oil became obsolete. Gems became a valuable commodity as they had the capacity to store and release energy.

Harnessing this energy, humanity survived  extinction. However, insects and animals being sentient and understanding their value, gathered them and hid them within caverns, underground and above settlements and always guarded.

With a tank and various weapons at your disposal, you must solve the mazes,  destroy any enemies you encounter and gather the gems. You can sell the gems to upgrade weapons, your tank or sell them to the other settlements.

That's the background story. In the game you use the arrow keys for movement. Press the <Space bar> to fire your shots. You start with 10 out of a maximum 50 shots every level. The shop system where you can buy items to upgrade you tank involves selling the gems you collected as currency. Enemies require 2 or more hits to kill them, Bosses when killed release treasures.

That's basically the game. Continue checking up on updates which I will publish regularly.


Posted on 2017-06-01 19:05:09
I've been working on various projects for quite a while. Well actually it was to be a series of tutorials written entirely in Enigma. After some difficulty, frustration and determination, I've finally decided to create this game. My only problem is that i keep expanding its capabilities.

OpenBreakout is written with a mixture of EDL and Drag and Drop, for Linux users. Its source code should be simplistic enough for everyone to comprehend.  
There are a few features i want to elaborate about further.

The Pause system is achieved by pressing the 'P' key which deactivates and re-activates all objects. A black rectangle is drawn to cover the entire room and some text is written to it. A very simple 'Pause System" indeed.

Another thing I need to mention is that when running the source make sure that the two Extensions "Game-maker 5 Compatibility" and "INI Filesystem" are activated, or you will get errors. I'm using an 'ini' file to record high-scores........well actually I was thinking along the lines of saving the user name and score to create a custom high-score table. More on that later.

There are a lot more features needed in the game. Some more effects, enemies, levels, power-ups and a lot more needed which is why its a work in progress. However the purpose to write a game entirely in EDL and not be some fork or converted file of Game Maker. I'm actually in the process of including shaders into the project, but this is becoming difficult.

Hope you like it and please comment.