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  • ...batched and not dynamically rendered making them a good implementation for GM which would eliminate many issues with people creating an interface for the ...be implemented merely as an extension and rely on general graphics systems functions.
    2 KB (361 words) - 10:54, 10 January 2014
  • This is a list of all known incompatibilities with GM. This list does not including features that are simply just unimplemented y ...d as false. ENIGMA's variant type and instance type (returned by collision functions) have special boolean casting rules so that they give the expected results
    3 KB (510 words) - 16:09, 9 March 2019
  • {{notice|Please attempt to document features as they are implemented.}} This is a list of functions which have not yet been implemented to ENIGMA.
    10 KB (1,235 words) - 17:17, 27 October 2014
  • ...ce management. This page is a collection of notes from developers who have implemented these systems; may they help you in porting to new languages. To implement GM's random-access routines on objects by index, by id, and by heritage, it is
    1 KB (248 words) - 16:13, 27 June 2011
  • Game Maker (often abbreviated to GM) is a Windows and MacOS IDE originally developed by Mark Overmars in the De * Cross-platform features are implemented quite brutally.
    2 KB (327 words) - 14:20, 2 February 2014
  • ...an instance system needs to accomplish in order to function properly as a GM-like interface. Obviously, it must store instances for lookup and iteration ...in loops such as with(){} statements. That statement, along with numerous functions throughout ENIGMA, will require not only linear iteration of all instances,
    7 KB (1,161 words) - 23:33, 27 November 2010
  • ...es for that can be implemented later; the stress here is to get core fetch functions hooked up. ...ve errors (for threshold purposes when running compatibility passes on old GM games)
    3 KB (538 words) - 11:36, 6 May 2013
  • [[Deprecated]] GM Functions can be found on the [[:Category:Function:Obsolete]] list. ...he behavior in GM6 (Josh thought the opposite), and so it will probably be implemented as a compatibility option. GM6 offers string_repeat in lieu of this functio
    4 KB (587 words) - 17:22, 20 March 2013
  • * ''Please Note: These have already been implemented, they just need to be smoothed out before they can be considered stable for * Syntax Highlighting, color coding of selected text and keywords, functions, scripts, etc.
    3 KB (507 words) - 23:42, 28 October 2013
  • ...C/C++ scripts right into the program and access C++ types, templates, and functions.<br><br> ...o the ENIGMA compiler, which is implemented as a DLL (which is how Lateral GM uses it). It would also be required to parse project files, specifically, E
    8 KB (1,185 words) - 01:56, 14 February 2014