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- ...batched and not dynamically rendered making them a good implementation for GM which would eliminate many issues with people creating an interface for the ...be implemented merely as an extension and rely on general graphics systems functions.2 KB (361 words) - 10:54, 10 January 2014
- This is a list of all known incompatibilities with GM. This list does not including features that are simply just unimplemented y ...d as false. ENIGMA's variant type and instance type (returned by collision functions) have special boolean casting rules so that they give the expected results3 KB (510 words) - 16:09, 9 March 2019
- {{notice|Please attempt to document features as they are implemented.}} This is a list of functions which have not yet been implemented to ENIGMA.10 KB (1,235 words) - 17:17, 27 October 2014
- ...ce management. This page is a collection of notes from developers who have implemented these systems; may they help you in porting to new languages. To implement GM's random-access routines on objects by index, by id, and by heritage, it is1 KB (248 words) - 16:13, 27 June 2011
- Game Maker (often abbreviated to GM) is a Windows and MacOS IDE originally developed by Mark Overmars in the De * Cross-platform features are implemented quite brutally.2 KB (327 words) - 14:20, 2 February 2014
- ...an instance system needs to accomplish in order to function properly as a GM-like interface. Obviously, it must store instances for lookup and iteration ...in loops such as with(){} statements. That statement, along with numerous functions throughout ENIGMA, will require not only linear iteration of all instances,7 KB (1,161 words) - 23:33, 27 November 2010
- ...es for that can be implemented later; the stress here is to get core fetch functions hooked up. ...ve errors (for threshold purposes when running compatibility passes on old GM games)3 KB (538 words) - 11:36, 6 May 2013
- [[Deprecated]] GM Functions can be found on the [[:Category:Function:Obsolete]] list. ...he behavior in GM6 (Josh thought the opposite), and so it will probably be implemented as a compatibility option. GM6 offers string_repeat in lieu of this functio4 KB (587 words) - 17:22, 20 March 2013
- * ''Please Note: These have already been implemented, they just need to be smoothed out before they can be considered stable for * Syntax Highlighting, color coding of selected text and keywords, functions, scripts, etc.3 KB (507 words) - 23:42, 28 October 2013
- ...C/C++ scripts right into the program and access C++ types, templates, and functions.<br><br> ...o the ENIGMA compiler, which is implemented as a DLL (which is how Lateral GM uses it). It would also be required to parse project files, specifically, E8 KB (1,185 words) - 01:56, 14 February 2014