User:Polygone
From ENIGMA
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Contents |
Wantlist
ENIGMA
Biggest problems in order
- compile errors'
- event inheritance
- surfaces
- constants, include files
- variable access functions
LGM/Plugin
- Compile time improvements (Will greatly speed up use)
- Regex GM compatibility resolver (for GM compatibility)
- Tabbar in LGM (To speed up and increase LGM usability)
- Joshedit bug fixes and changed find/replace bar (To increase LGM usability)
- Options panel (To increase LGM usability)
- Advanced Code Mode (To increase LGM usability)
- Code formatting (To increase LGM usability)
- Room editor suggestion (To increase LGM usability and allow more efficient room design)
Notes
- System Info: http://pastebin.com/S2neAq4S
Contributions
My contributions to ENIGMA repo:
- STL wrappers for GM's data structures (ds_list, ds_map etc)
- Most of the d3d functions (models, basic shapes, transform stack, primitive functions, lighting)
- Tile system and function
- Object struct and function
- Room functions
- Other resource functions
- event_perform/user events
- Move functions for bbox (move_contact, move_outside, move_bounce)
- Sorted out some of the path functions and part of the path system
- Sorted out the bounding box, image_angle system and other parts of the overall bbox system
- Sorted out parts of the screen mechanism
- Sorted out parts of the key/mouse mechanism
- Texture setting functions, creating sprite/background from alpha sprite/background
- Collision circle/ellipse
- Windows functions (region, window) and sorted out the Windows window mechanism
- Miscellaneous functions (shell execution etc.)
- Game Settings
- Various file function, also rewrote some file functions to be GM compatible
- Windows widget functions
- A large amount of the action functions
- sorted events.res GM compatibility and added localess event system alternative
- Worked out ENIGMA.exe for the Installer Zip
- Many of small tweaks, bug fixes, suggestions and functions all around the place
My contributions to LGM repo:
- Changes to the event selector
- Many suggestions
Submitted Content
This is a list of the examples/games I have submitted on the EDC:
- Wild Racing 3D Engine (by me)
- House Effects Demo (originally by ThatGamesGuy)
- Kingspace Engine (originally by King Stephen)
- Verlet Physics Example (originally by Hieronumos
- Raytracer (originally by x-Amnesia-x)
- Project K (originally by slayer 64))
- Faux Mode 7 3d Racing Example (originally by FredFredrickson)
- Tetris (originally by Davve)
- 3D Destructible Terrain (originally by Brett14)