ENIGMA, the Extensible Non-Interpreted Game Maker Augmentation, is an open sourcecross-platform game development environment derived from that of the popular software Game Maker. Its intention is to provide you with a quality game creation tool and a bridge between high- and low-level programming languages. It can be used either through an IDE, namely, its sister project, LateralGM, or through a Command line interface.
Like Game Maker, ENIGMA comprises both an easy to use Drag & Drop system as well as its own programming language. This programming language, known as EDL, is essentially a mix between C++ and Game Maker's GML. Part of ENIGMA's goal is to remain backwards compatible with Game Maker, serving for some intents and purposes as a Game Maker compiler, however, EDL offers many very powerful features which simply aren't present in the alternative. Such features include the ability to compile DLLs and other C/C++ scripts right into the program and access C++ types, templates, and functions.
Although EDL adopts GML's very lax syntax in its scripting, the inputted code is actually parsed and translated into valid C++. This compilation improves size and performance of the language by incredible amounts, while almost magically maintaining its simplicity of use.
Note that most of these game were made in Game Maker, but ENIGMA can directly compile Game Maker games so they run a lot faster! Most of these games could also be made even faster by taking advantage of ENIGMA's extra features such as type casting and control over the internal mechanisms.
The ENIGMA Team
ENIGMA is developed and maintained by a growing number of individuals.
Started the LateralGM project. Also wrote the XLib code that enables ENIGMA to work on Linux, a BBox-based collision system, and a Berkeley sockets-based networking system for ENIGMA. Sponsored a large portion of the funds to getting a dedicated server for the project.
Works on the core game engine, author of the Box2D and Bullet physics extensions, also a designer of this Wiki and has documented it a lot, also the lead developer of the C++ rewrite of LateralGM. Robert is a network, graphics, physics and collision, and just a general developer for ENIGMA, and can also do web and interface development.
Forum administrator and a main wiki administrator. Actively involved in ENIGMA development. Likes to bug test/debug and contribute towards full GM compatibility. Aims to set ENIGMA in stride for world domination.
Author of ENIGMA's soon-to-exist polygon-based collision system.
Contributed the skeleton of the surface system, as well as a dysfunctional font system he wrote without compiling it even once. Quite impressive.
A brilliant coder, knowing all there is to know about optimization. His sense of motivation is screwy, and he has screwed some functions up (which Josh will remember always), but he's redone several key functions.
The poor guy who got datastacks pushed onto him. (Pun) Though he did finish stacks, the rest are yet to be done (So they'll probably be redone by someone else). Rusky strives to keep everyone else in line.
Drafted several mathy functions in GML, including draw_ellipse, draw_roundrect, and make_color_hsv.
Maintains packages and constructed the Windows Portable ZIP which is maintained by User:RobertBColton, also good to ask if you have trouble setting the program up on uncommon platforms, and also for help with compiling things.