ENIGMA is a free development environment geared towards game development.
It's a free and open source, and not a Softwrap in sight! It's compiled for maximum speed, with lightning fast calculations! It's easy to learn, and Game Maker compatible! It's a great way to get started with C++
Since polygone is decidedly a whiny bitch, and TGMG goes AWOL every time I hint at this idea, I have gone and compiled a patch file which can be extracted over the git repository on Windows to make everything run as it did before the migration--almost.
Our resident webadmin, sirmxe, has finally gotten his personal matters together long enough to log into server, uninstall and then reinstall the exim mail service, and then log back out (hopefully).
That said, the mail server works now, and some of you may or may not have suddenly got a few emails from it that it still had on queue.
Thanks to the efforts of polygone, our little forum has recently acquired three new members! If you have tried creating an account recently, see the notice at the bottom of this message.
Two of them are disgusting spam bots. Username: RisMilo1984 Posts: 0 (N/A per day) Email: chardricky2012@gmail.com Age:[...
Greetings, all; I have a few small pieces of news to report.
First and foremost, recent parse progress is here. Lines 2-110 were read in by the program as input; lines 114 and forward are complete program output. It should be a completely capable C parser by the end of tomorrow. Note: I said "C" parser, not "C++" parser. The difference being massi...
Yes, we're having some "Git problems." Ideka just suggested we switch to Mercurial, in fact, but it'd be pretty pathetic if some trouble with our choice of version control software was causing us all this hassle. In reality, there are a number of nasty things afoot.
Our only issue with git's capabilities is its inability to store binary files, something SVN never showed its issues with...